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  2. Stereographic projection - Wikipedia

    en.wikipedia.org/wiki/Stereographic_projection

    In this context the stereographic projection is often referred to as the equal-angle lower-hemisphere projection. The equal-area lower-hemisphere projection defined by the Lambert azimuthal equal-area projection is also used, especially when the plot is to be subjected to subsequent statistical analysis such as density contouring. [21]

  3. 3-sphere - Wikipedia

    en.wikipedia.org/wiki/3-sphere

    We take the "temperature" to be zero along the gluing 2-sphere and let one of the 3-balls be "hot" and let the other 3-ball be "cold". The "hot" 3-ball could be thought of as the "upper hemisphere" and the "cold" 3-ball could be thought of as the "lower hemisphere". The temperature is highest/lowest at the centers of the two 3-balls.

  4. Lambert azimuthal equal-area projection - Wikipedia

    en.wikipedia.org/wiki/Lambert_azimuthal_equal...

    The hemisphere can then be plotted as a disk of radius √ 2 using the Lambert azimuthal projection. Thus the Lambert azimuthal projection lets us plot directions as points in a disk. Due to the equal-area property of the projection, one can integrate over regions of the real projective plane (the space of directions) by integrating over the ...

  5. List of map projections - Wikipedia

    en.wikipedia.org/wiki/List_of_map_projections

    Guyou hemisphere-in-a-square projection: Other Conformal Émile Guyou: Tessellates. 1925 Adams hemisphere-in-a-square projection: Other Conformal Oscar S. Adams: 1965 Lee conformal world on a tetrahedron: Polyhedral Conformal Laurence Patrick Lee: Projects the globe onto a regular tetrahedron. Tessellates. 1514 Octant projection: Polyhedral ...

  6. Focal mechanism - Wikipedia

    en.wikipedia.org/wiki/Focal_mechanism

    The data for an earthquake is plotted using a lower-hemisphere stereographic projection. The azimuth and take-off angle are used to plot the position of an individual seismic record. The take-off angle is the angle from the vertical of a seismic ray as it emerges from the earthquake focus.

  7. Schmidt net - Wikipedia

    en.wikipedia.org/wiki/Schmidt_net

    Schmidt net, used for making plots of the Lambert azimuthal projection. The Schmidt net is a manual drafting method for the Lambert azimuthal equal-area projection using graph paper. It results in one lateral hemisphere of the Earth with the grid of parallels and meridians. The method is common in geoscience.

  8. Skybox (video games) - Wikipedia

    en.wikipedia.org/wiki/Skybox_(video_games)

    A skybox is a method of creating backgrounds to make a video game level appear larger than it really is. [1] When a skybox is used, the level is enclosed in a cuboid.The sky, distant mountains, distant buildings, and other unreachable objects are projected onto the cube's faces (using a technique called cube mapping), thus creating the illusion of distant three-dimensional surroundings.

  9. 2.5D - Wikipedia

    en.wikipedia.org/wiki/2.5D

    2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.