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YouTube was founded as a video sharing platform in 2005 and is now the most visited website in the US as of 2019. [1] Almost immediately after the site's launch, educational institutions, such as MIT OpenCourseWare and TED, were using it for the distribution of their content.
In documentation and instructional design, tutorials are teaching-level documents that help the learner progress in skill and confidence. [7] Tutorials can take the form of a screen recording (), a written document (either online or downloadable), interactive tutorial, or an audio file, where a person will give step by step instructions on how to do something.
Betts, Kristen, et al. (2021) "Historical review of distance and online education from 1700s to 2021 in the United States: Instructional design and pivotal pedagogy in higher education." Journal of Online Learning Research and Practice 8.1 (2021) pp 3–55 online. Caruth, Gail D., and Donald L. Caruth. "The impact of distance education on ...
CodeHS was selected as one of three education technology companies to take part in the 2013 Innovation Challenge, part of the NBC Education Nation initiative. [6] Innovation Nation challenge participants CodeHS, Teachley, and GigaBryte participated in a series of challenges in October 2013, culminating in a live pitch contest broadcast live on NBC during the Education Nation Summit.
The concept of e-learning began developing in the early 20th century, marked by the appearance of audio-video communication systems used for remote teaching. [9] In 1909, E.M. Forster published his story 'The Machine Stops' and explained the benefits of using audio communication to deliver lectures to remote audiences. [10]
A teaching method is a set of principles and methods used by teachers to enable student learning.These strategies are determined partly by the subject matter to be taught, partly by the relative expertise of the learners, and partly by constraints caused by the learning environment. [1]
As part of the Computer Science Education Week held in December 2013, Codecademy launched its first iOS app called "Hour of Code". The app focuses on the basics of programming, including the same content from the website. [27] In April 2019, Codecademy partnered with Adafruit for a course on electronics and hardware programming. [28]
Coursera said consumer revenue was $51.9 million, up 61%, while enterprise revenue was $24.5 million, up 63%, and degree programs had revenue of $12 million, up 81%. [19] For the third quarter of 2021, Coursera reported revenue of $109.9 million, up 33% from $82.7 million a year ago. Gross profit was $67.7 million or 61.6% of revenue. Net loss ...