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In computer programming, a constant is a value that is not altered by the program during normal execution. When associated with an identifier , a constant is said to be "named," although the terms "constant" and "named constant" are often used interchangeably.
A mathematical constant is a key number whose value is fixed by an unambiguous definition, often referred to by a symbol (e.g., an alphabet letter), or by mathematicians' names to facilitate using it across multiple mathematical problems. [1]
Graphs of functions commonly used in the analysis of algorithms, showing the number of operations versus input size for each function. The following tables list the computational complexity of various algorithms for common mathematical operations.
[1] [2] The terms mathematical constant or physical constant are sometimes used to distinguish this meaning. [3] A function whose value remains unchanged (i.e., a constant function). [4] Such a constant is commonly represented by a variable which does not depend on the main variable(s) in question.
A mathematical constant is a number whose value is fixed by an unambiguous definition, often referred to by a special symbol (e.g., an alphabet letter), or by mathematicians' names to facilitate using it across multiple mathematical problems. [1] Constants arise in many areas of mathematics, with constants such as e and π occurring in such ...
The interpretation varies between uses. A const static variable (global variable or static local variable) is a constant, and may be used for data like mathematical constants, such as double const PI = 3.14159 – realistically longer, or overall compile-time parameters.
Physical constant, a physical quantity generally believed to be universal and unchanging; Constant (computer programming), a value that, unlike a variable, cannot be reassociated with a different value; Logical constant, a symbol in symbolic logic that has the same meaning in all models, such as the symbol "=" for "equals"
the use of simple arithmetic constants, e.g., in expressions such as circumference = 2 * Math.PI * radius, [1] or for calculating the discriminant of a quadratic equation as d = b^2 − 4*a*c; the use of powers of 10 to convert metric values (e.g. between grams and kilograms) or to calculate percentage and per mille values