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  2. Duplicate code - Wikipedia

    en.wikipedia.org/wiki/Duplicate_code

    In computer programming, duplicate code is a sequence of source code that occurs more than once, either within a program or across different programs owned or maintained by the same entity. Duplicate code is generally considered undesirable for a number of reasons. [ 1 ]

  3. Copy-on-write - Wikipedia

    en.wikipedia.org/wiki/Copy-on-write

    Copy-on-write (COW), also called implicit sharing [1] or shadowing, [2] is a resource-management technique [3] used in programming to manage shared data efficiently. Instead of copying data right away when multiple programs use it, the same data is shared between programs until one tries to modify it.

  4. List of Java bytecode instructions - Wikipedia

    en.wikipedia.org/wiki/List_of_Java_bytecode...

    load onto the stack a reference from an array aastore 53 0101 0011 arrayref, index, value → store a reference in an array aconst_null 01 0000 0001 → null push a null reference onto the stack aload 19 0001 1001 1: index → objectref load a reference onto the stack from a local variable #index: aload_0 2a 0010 1010 → objectref

  5. Standard Template Library - Wikipedia

    en.wikipedia.org/wiki/Standard_Template_Library

    Apache C++ Standard Library (The starting point for this library was the 2005 version of the Rogue Wave standard library [15]) Libstdc++ uses code derived from SGI STL for the algorithms and containers defined in C++03. Dinkum STL library by P.J. Plauger; The Microsoft STL which ships with Visual C++ is a licensed derivative of Dinkum's STL.

  6. clone (Java method) - Wikipedia

    en.wikipedia.org/wiki/Clone_(Java_method)

    For example, if one has a List reference in Java, one cannot invoke clone() on that reference because List specifies no public clone() method. Actual implementations of List like ArrayList and LinkedList all generally have clone() methods themselves, but it is inconvenient and bad abstraction to carry around the actual class type of an object.

  7. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    "Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.

  8. Row- and column-major order - Wikipedia

    en.wikipedia.org/wiki/Row-_and_column-major_order

    If two attributes participate in ordering, it is sufficient to name only the major attribute. In the case of arrays, the attributes are the indices along each dimension. For matrices in mathematical notation, the first index indicates the row , and the second indicates the column , e.g., given a matrix A {\displaystyle A} , the entry a 1 , 2 ...

  9. Array programming - Wikipedia

    en.wikipedia.org/wiki/Array_programming

    In array languages, operations are generalized to apply to both scalars and arrays. Thus, a+b expresses the sum of two scalars if a and b are scalars, or the sum of two arrays if they are arrays. An array language simplifies programming but possibly at a cost known as the abstraction penalty.