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Onomatopoeia: a word or a grouping of words that imitates the sound it is describing; Phonetic reversal; Rhyme: a repetition of identical or similar sounds in two or more different words Alliteration: matching consonants sounds at the beginning of words; Assonance: matching vowel sounds; Consonance: matching consonant sounds
Matching games are games that require players to match similar elements. Participants need to find a match for a word, picture, tile or card. For example, students place 30 word cards; composed of 15 pairs, face down in random order. Each person turns over two cards at a time, with the goal of turning over a matching pair, by using their memory.
Storybook Weaver is a 1990 educational game originally released on floppy disk for the Apple IIGS, aimed at children aged 6–12.An updated version, Storybook Weaver Deluxe, was released for Windows and Mac computers and featured much more content than the original.
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Part 1 has eight pictures of things, with the English word under them. On the right-hand side there are six definitions. Children choose which picture matches each definition and copy the correct word underneath the definition. Part 1 tests reading short sentences, matching to words and copying words.
If a remaining unknown card is chosen randomly, there is a 1/(t−1−n) chance of getting a match, but also a n/(t−1−n) chance of providing opponents with the information needed to make a match. [5] There are some exceptions to this rule that apply on the fringe cases, where n = 0 or 1 or towards the end of the game. Concentration (card game)
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