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  2. Order of operations - Wikipedia

    en.wikipedia.org/wiki/Order_of_operations

    The order of operations, that is, the order in which the operations in an expression are usually performed, results from a convention adopted throughout mathematics, science, technology and many computer programming languages. It is summarized as: [2] [5] Parentheses; Exponentiation; Multiplication and division; Addition and subtraction

  3. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    Order preservation Multiplication by a positive number preserves the order: For a > 0, if b > c, then ab > ac. Multiplication by a negative number reverses the order: For a < 0, if b > c, then ab < ac. The complex numbers do not have an ordering that is compatible with both addition and multiplication. [30]

  4. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    First multiply the quarters by 47, the result 94 is written into the first workspace. Next, multiply cwt 12*47 = (2 + 10)*47 but don't add up the partial results (94, 470) yet. Likewise multiply 23 by 47 yielding (141, 940). The quarters column is totaled and the result placed in the second workspace (a trivial move in this case).

  5. Grid method multiplication - Wikipedia

    en.wikipedia.org/wiki/Grid_method_multiplication

    This is the most usual form for a grid calculation. In countries such as the UK where teaching of the grid method is usual, pupils may spend a considerable period of time regularly setting out calculations like the above, until the method is entirely comfortable and familiar.

  6. FOIL method - Wikipedia

    en.wikipedia.org/wiki/FOIL_method

    The general form is (+) (+) = ⏟ + ⏟ + ⏟ + ⏟. Note that a is both a "first" term and an "outer" term; b is both a "last" and "inner" term, and so forth. The order of the four terms in the sum is not important and need not match the order of the letters in the word FOIL.

  7. Product (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Product_(mathematics)

    In mathematics, a product is the result of multiplication, or an expression that identifies objects (numbers or variables) to be multiplied, called factors.For example, 21 is the product of 3 and 7 (the result of multiplication), and (+) is the product of and (+) (indicating that the two factors should be multiplied together).

  8. Help:Displaying a formula - Wikipedia

    en.wikipedia.org/wiki/Help:Displaying_a_formula

    If nothing is specified, the equation is rendered in the same display style as "block", but without using a new paragraph. If the equation does appear on a line by itself, it is not automatically indented. The sum = converges to 2. The next line-width is disturbed by large operators. Or: The sum

  9. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    The basic principle of Karatsuba's algorithm is divide-and-conquer, using a formula that allows one to compute the product of two large numbers and using three multiplications of smaller numbers, each with about half as many digits as or , plus some additions and digit shifts.