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The Sims 4. The Sims 4 is a social simulation game developed by Maxis and published by Electronic Arts. The game was released on September 2, 2014 for Windows, and is the fourth major title in The Sims series, following The Sims 3 (2009). Like previous titles in The Sims series, The Sims 4 allows players to create and dress characters called ...
The Sims 4: For Rent, the 15th expansion pack, was released on December 7, 2023. This pack allows players to build rental residential houses, with multiple families of Sims living in the same lot. It allows certain Sims to become property owners, while others play the role of tenants.
The Sims 4: Vampires is the fourth game pack for The Sims 4, released on January 24, 2017. It includes a new life state, Vampires, many Gothic -themed objects, new outfits, new interactions, new aspirations, new foods to make and new skills: Pipe Organ skill and Vampire Lore Skill.
The Sims 4 Life & Death Expansion Pack now allows Sims to experience four Grief Types: Denial, Holding It Together, Anger, and Blues. The Grief Type a Sim receives is based off of their traits and ...
Ahh.. geek out! It's sci-fi week in The Sims Social and, in addition to furniture and decor that looks like it was ripped from the set of Buck Rogers, there's a new mission called 'Earthing, what ...
Well, we guess we know what's on the minds of The Sims Social's 20 million monthly players. It's one thing for players of the number one Playfish game to virtually do the deed 680,000 times a day ...
Mode (s) Single-player, multiplayer. The Sims 2 is a 2004 social simulation video game developed by Maxis and published by Electronic Arts. It is the second major title in The Sims series, and is the sequel to The Sims. The game was released for Microsoft Windows on September 14, 2004, and a port for MacOS by Aspyr was released on June 17, 2005.
Simlish is a constructed language devised by game designer Will Wright for the Sims game series developed by Electronic Arts. During the development of SimCopter (1996), Wright sought to avoid real-world languages, believing that players would grow to show disdain for repetitive dialogue. For the release of The Sims, Maxis recorded hundreds of ...