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  2. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    Monty Hall problem. In search of a new car, the player chooses a door, say 1. The game host then opens one of the other doors, say 3, to reveal a goat and offers to let the player switch from door 1 to door 2. The Monty Hall problem is a brain teaser, in the form of a probability puzzle, based nominally on the American television game show Let ...

  3. Twenty-One Card Trick - Wikipedia

    en.wikipedia.org/wiki/Twenty-One_Card_Trick

    The Twenty-One Card Trick, also known as the 11th card trick or three column trick, is a simple self-working card trick that uses basic mathematics to reveal the user's selected card. The game uses a selection of 21 cards out of a standard deck. These are shuffled and the player selects one at random. The cards are then dealt out face up in ...

  4. Wason selection task - Wikipedia

    en.wikipedia.org/wiki/Wason_selection_task

    The Wason selection task (or four-card problem) is a logic puzzle devised by Peter Cathcart Wason in 1966. [1][2][3] It is one of the most famous tasks in the study of deductive reasoning. [4] An example of the puzzle is: You are shown a set of four cards placed on a table, each of which has a number on one side and a color on the other.

  5. Trick-taking game - Wikipedia

    en.wikipedia.org/wiki/Trick-taking_game

    Trick-taking game. A trick of four cards. North led the 10♠. Usually all players must follow suit and play a spade unless they have none. East does so with the K♠. South does not have a spade, so plays the J♦, and West the 7♥. In a notrump game, east wins the trick, having played the highest card of the suit led, unless the game is an ...

  6. Spades (card game) - Wikipedia

    en.wikipedia.org/wiki/Spades_(card_game)

    Playing time. 90 min. [citation needed] Chance. Moderate. Spades is a trick-taking card game devised in the United States in the 1930s. It can be played as either a partnership or solo/"cutthroat" game. The object is to take the number of tricks that were bid before play of the hand began.

  7. Sheepshead (card game) - Wikipedia

    en.wikipedia.org/wiki/Sheepshead_(card_game)

    Doppelkopf, Bavarian Schafkopf, German Schafkopf, Skat. Sheepshead is an American trick-taking card game derived from Bavaria's national card game, Schafkopf (lit. 'sheep's head'), hence it is sometimes called American Schafkopf. Sheepshead is most commonly played by five players, [1] but variants exist to allow for two to eight players.

  8. Jack Change It - Wikipedia

    en.wikipedia.org/wiki/Jack_Change_It

    Similarly, a player can call someone out for being "stupid" which is when they play out of turn or play on a trick card directed at them, this also means they pick up a varying number may be one or seven. Several Ranks of cards, most importantly the Jack, have specific effects when they are played. These are normally referred to as "trick cards".

  9. Card manipulation - Wikipedia

    en.wikipedia.org/wiki/Card_manipulation

    Card trick. Upper left: "Pick a card, any card". Upper right: Back-palming a card. Bottom left: A "spring" flourish. Bottom right: Mixing the cards allows for card trick preparation. Card manipulation, commonly known as card magic, is the branch of magic that deals with creating effects using sleight of hand techniques involving playing cards.