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  2. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    In early implementations of multi-window operating systems such as OS/2 and Windows, the terms "publish-subscribe pattern" and "event-driven software development" were used as synonyms for the observer pattern. [5] The observer pattern, as described in the Design Patterns book, is a very basic concept and does not address removing interest in ...

  3. Reactor pattern - Wikipedia

    en.wikipedia.org/wiki/Reactor_pattern

    The pattern's key component is an event loop, running in a single thread or process, which demultiplexes incoming requests and dispatches them to the correct request handler. [ 1 ] By relying on event-based mechanisms rather than blocking I/O or multi-threading, a reactor can handle many concurrent I/O bound requests with minimal delay. [ 2 ]

  4. Signals and slots - Wikipedia

    en.wikipedia.org/wiki/Signals_and_slots

    Signals and slots is a language construct introduced in Qt [1] for communication between objects which makes it easy to implement the observer pattern while avoiding boilerplate code. The concept is that GUI widgets , and other objects, can send signals containing event information which can be received by other objects using special member ...

  5. Lapsed listener problem - Wikipedia

    en.wikipedia.org/wiki/Lapsed_listener_problem

    In computer programming, the lapsed listener problem is a common source of memory leaks for object-oriented programming languages, among the most common ones for garbage collected languages. [ 1 ] It originates in the observer pattern , where observers (or listeners) register with a subject (or publisher) to receive events .

  6. Iterator pattern - Wikipedia

    en.wikipedia.org/wiki/Iterator_pattern

    In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.

  7. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Structural patterns (7): Adapter pattern, Bridge pattern, Composite pattern, Decorator pattern, Facade pattern, Flyweight pattern, Proxy pattern Behavioral patterns (11): Chain-of-responsibility pattern , Command pattern , Interpreter pattern , Iterator pattern , Mediator pattern , Memento pattern , Observer pattern , State pattern , Strategy ...

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  9. UI data binding - Wikipedia

    en.wikipedia.org/wiki/UI_data_binding

    Most frameworks employ the Observer pattern as the underlying binding mechanism. To work efficiently, UI data binding has to address input validation and data type mapping. A bound control is a widget whose value is tied or bound to a field in a recordset (e.g., a column in a row of a table ).