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In the planarity game, the player is presented with a circular layout of a planar graph, with all the vertices placed on a single circle and with many crossings. The goal for the player is to eliminate all of the crossings and construct a straight-line embedding of the graph by moving the vertices one by one into better positions.
A three dimensional Cartesian coordinate system, with origin O and axis lines X, Y and Z, oriented as shown by the arrows. The tick marks on the axes are one length unit apart. The black dot shows the point with coordinates x = 2, y = 3, and z = 4, or (2, 3, 4).
The key in this method is that the virtual coordinates are floating point numbers rather than integers. A virtual-x and y value can be (3.5, 3.5) which means the center of the third tile. In the diagram on the left, this falls in the 3rd tile on the y in detail. When the virtual-x and y must add up to 4, the world x will also be 4.
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A move in the game of Chomp, removing two blocks: a player has chosen a block to "eat", and must also eat the block below it. The top-left block is "poisoned" and whoever eats it loses the game. Chomp is a two-player strategy game played on a rectangular grid made up of smaller square cells, which can be thought of as the blocks of a chocolate ...
The most common coordinate system to use is the Cartesian coordinate system, where each point has an x-coordinate representing its horizontal position, and a y-coordinate representing its vertical position. These are typically written as an ordered pair (x, y).
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A point P has coordinates (x, y) with respect to the original system and coordinates (x′, y′) with respect to the new system. [1] In the new coordinate system, the point P will appear to have been rotated in the opposite direction, that is, clockwise through the angle . A rotation of axes in more than two dimensions is defined similarly.