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Java Binding for the OpenGL API is a JSR API specification (JSR 231) ... This example shows how to draw a polygon (without initialization or repaint code). [2]
JTS Topology Suite (Java Topology Suite) is an open-source Java software library that provides an object model for Euclidean planar linear geometry together with a set of fundamental geometric functions.
Conceptually, drawing a straight black line in Java 2D can be thought of as creating a line segment, transforming it according to the current transform, stroking it to create a thin rectangle, querying this shape to compute the pixels being affected, generating the pixels using java.awt.Color.BLACK, and then compositing the results onto the screen.
ability to draw the 1st and 2nd derivative and the integral of a plot function; support user-defined constants and parameter values; various tools for plot functions: find minimum/maximum point, get y-value and draw the area between the function and the y-axis
implementation in Java; Marching Squares code in Java. Given a 2D data set and thresholds, returns GeneralPath[] for easy plotting. Meandering Triangles explanation and sample Python implementation. Marching Squares code in C – A single header library for marching squares that can export triangle meshes for easy rendering.
Recursive flood fill with 4 directions. Flood fill, also called seed fill, is a flooding algorithm that determines and alters the area connected to a given node in a multi-dimensional array with some matching attribute.
Binary space partitioning arose from computer graphics needing to rapidly draw three-dimensional scenes composed of polygons. A simple way to draw such scenes is the painter's algorithm, which produces polygons in order of distance from the viewer, back to front, painting over the background and previous polygons with each closer object. This ...
The AWT Native Interface is designed to give developers access to an AWT Canvas for direct drawing with native code. In fact, the Java 3D API extension to the standard Java SE JDK relies heavily on the AWT Native Interface to render 3D objects in Java. The AWT Native Interface is very similar to the JNI, and the steps are the same as those of ...