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Example 8th edition Codex (Space Marines) All codices have a standard grey title and border. A codex (pluralized as codexes by Games Workshop), in the Warhammer 40,000 tabletop wargame, is a rules supplement containing information concerning a particular army, environment, or worldwide campaign.
GW first published Warhammer 40,000 in 1987. A second edition quickly followed. as well as a number of supplements. One of these was Codex: Imperial Guard, a 112-page softcover book designed by Rick Priestley with contributions by Andy Chambers, Jervis Johnson, and Ian Pickstock, with interior art by John Blanche, Wayne England, Mark Gibbons, and Des Hanley, and cover art by David Gallagher ...
Codex: Angels of Death is a supplement published by Games Workshop in 1996 for the table-top miniatures game Warhammer 40,000.The supplement focuses on the Space Marine chapters known as the Dark Angels and the Blood Angels, who harbour a thousand-year secret and seek to expiate their guilt on the field of battle.
McNeill has been heavily involved working on codexes, especially Warhammer 40,000 Codex: Tau between late 2000 and June 2001. Other codexes he has been involved with are Warhammer 40,000 Codex: Necrons , Warhammer 40,000 Codex: Chaos Space Marines , Warhammer 40,000 Codex: Imperial Guard , and Warhammer 40,000 Codex: Daemonhunters .
A datasheet is the means by which Games Workshop creates rules for a model or unit of Citadel Miniatures from the Warhammer 40,000 range. These are normally contained in either a faction's Codex or a more generalised Index book.
This page is here to list any full, correct, canon sources (books, magazines etc... only). This list can then be used to fix the references present on all the Warhammer 40,000 articles that just state 'Eldar Codex' or such like:
Adeptus Titanicus is a tabletop science fiction mecha game published by Games Workshop (GW) in 1988 for use with the rules of Warhammer 40,000. Several revised and expanded editions were released from 1994 to 2018.
The gameplay of Warhammer 40,000: Rogue Trader differs from its main modern-day descendant, in that it was heavily role-play-oriented, with great detail placed on weaponry and vehicles and the inclusion of a third player (the Game Master) in battles, a role similar to the Dungeon Master in Dungeons & Dragons.
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