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Hunter: The Reckoning is a horror tabletop role-playing game set in modern times, in which players take the roles of human characters who become aware of the existence of the supernatural, including vampires, werewolves, and ghosts, and fight back as monster hunters.
Hunter: The Vigil is a horror tabletop role-playing game with a modern-day setting. [1] Players take the roles of groups of people called hunters, who are aware of the supernatural and fight back against it, but do not necessarily have any special powers, and may not have much knowledge of the monsters they fight. [2]
The game combines the supernatural with mundane reality, with campaigns often set in the modern world. Supernatural characters take on a human (or other mundane) form to further their various agendas. Although individual campaigns can focus on combat or direct conflict, Heaven and Hell settled into a cold war called the "Great Game". Angels and ...
Star Trek: Deep Space Nine Role Playing Game: Last Unicorn 1999-2000 Star Trek Role Playing Game: Last Unicorn 1999 Star Trek Roleplaying Game: Decipher 2002-2005 Star Trek: The Role Playing Game: FASA 1983-1988 Star Wars: The Roleplaying Game: West End Games: D6 System: 1987-1999 Written by Greg Costikyan: Star Wars Roleplaying Game: Fantasy ...
Sorcerer is an occult-themed indie role-playing game written by Ron Edwards and published through Adept Press. The game focuses on sorcerers who summon, bind, and interact with demons, powerful non-human entities who work with and against the sorcerer.
d20 Modern is a modern fantasy role-playing game system designed by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan. The system's core rulebook was published by Wizards of the Coast on November 1, 2002; by 2006, ten additional supplements were released. The game is based on the d20 System and the Dungeons & Dragons 3rd Edition ruleset.
Rifts is a multi-genre role-playing game created by Kevin Siembieda in August 1990 and published continuously by Palladium Books since then. It takes place in a post-apocalyptic future, deriving elements from cyberpunk, science fiction, fantasy, horror, western, mythology and many other genres.
Those games are listed in the year when they made the transition to a standalone role-playing game. Unique games with identical or similar titles are listed separately. Unique means games that use different rules or settings but does not include rule revisions by the same author or publisher.
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