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The concept of the game is to design and build a theme park that will satisfy tourists looking for a thrill. Park guests must be kept happy by use of roller coasters and race tracks, carnival rides, and games like bumper cars and arcade games. In party play mode, players can play all the minigames available against the computer or friends. The ...
Year Game Platform Developer Publisher Notes 1993: Coaster: MS-DOS: Code To Go: Walt Disney Computer Software, Inc. 1994: Theme Park: MS-DOS, Amiga, 3DO, Sega Genesis ...
Park Beyond is a construction and management simulation video game in which the player can build their own theme parks. In the game, the player needs to build, design and manage various flat rides and roller coasters as the park's main attractions, as well as other relevant facilities such as shops and restaurants. These facilities can be ...
Genericized when the park changed ownership from Paramount to Cedar Fair in 2008, removed in 2011 Lara Croft: Tomb Raider – Enter the Tomb: Dreamworld: Haunted House Walkthrough: 2003: Tomb Raider: Firefall: Kings Dominion: Suspended Top Spin: 2005: Based on the series' Film Debut. Genericized when the park changed ownership from Paramount to ...
The game was released with Denuvo's anti-tamper technology. [28] [29] To record the audio for the game, sound designer Watson Wu took over the Holiday World & Splashin' Safari theme park in Santa Claus, Indiana, to record the sounds of various attractions. [30] Guests in the park and park staff speak their own fictional language, known as "Planco".
Pages in category "Video games set in amusement parks" The following 111 pages are in this category, out of 111 total. This list may not reflect recent changes .
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An in-game screenshot. The general premise of the game is to open, build, and successfully maintain an amusement park, similar to the RollerCoaster Tycoon series. The player must build a multitude of attractions, manage the park, and keep their guests happy. The player may hire staff to fulfil the needs of the park.