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The Forgotten Realms Atlas is an indexed book which contains three-color maps of the Forgotten Realms. [2] [3] This includes large, small scale regional maps (one inch to two hundred miles), as well as detailed location maps and diagrams of areas including the Moonshae Isles, the Northwest lands near Waterdeep, and the Western Heartlands areas around Cormyr and the Dalelands. [2]
Ed Greenwood Presents Elminster's Forgotten Realms; Elminster's Ecologies Appendix I: The Battle of Bones / Hill of Lost Souls; Elminster's Ecologies Appendix II: The High Moor / The Serpent Hills; Empires of the Sands; Empires of the Shining Sea
He gave the colored maps high marks, and found the detailed town of Daggerford a good start for a new campaign in the area, providing everything necessary for the Dungeon Master. Stylo considered the description of various cities, towns and locations of the North in the "Cities" book detailed, including rumors providing adventure hooks.
Guide for a dungeon master to run the Eberron setting under the 4th Edition Dungeons & Dragons rules, providing the campaign specific rules and details on the continent of Khorvaire and the rest of the world of Eberron. It is designed to be used with other Eberron products, but is not required.
FR—Forgotten Realms are sourcebooks describing aspects of Forgotten Realms, rather than traditional modules. FR1–6 are for 1st Ed. AD&D, FR7–16 for 2nd Ed. FOR-Forgotten Realms Accessories are designed for the Realms universe. FRS—Forgotten Realms Sourcebook are 2nd Ed. AD&D sourcebooks for use with Forgotten Realms.
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This is a 64-page booklet wrapped in a removable cover. Included with the book is a fold-out color poster map of the Dalelands.The book focuses on the region known as "The Dalelands", including Archendale, Battledale, Daggerdale, Deepingdale, Featherdale, Harrowdale, The High Dale, Mistledale, Scardale, Shadowdale, Sessrendale, Tarkhaldale (the Lost Dale), Tasseldale, and Teshendale. [1]
It's a 20-page whirlwind tour of thirty-some years of Forgotten Realms history and geography, a kinda-useful 40-page whirlwind tour of the Sword Coast region. The rest of the book is 60 pages of mostly-superfluous descriptions of what standard D&D characters are like in the realms, with scattered nuggets of game mechanics customizing specific ...