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  2. List of Shadowrun books - Wikipedia

    en.wikipedia.org/wiki/List_of_Shadowrun_books

    Shadowrun Fourth Edition: Core rulebook. 26001: 4th: 2070: Shadowrun Fourth Edition: Core limited edition with a print run of 1,000 numbered copies. 2600A: 978-1-934857-31-1: 4th: 2009-08: 2072: Shadowrun Fourth Edition, 20th Anniversary: Revised core rules with references to previously published Fourth edition books, index, with additional art ...

  3. DNA / DOA - Wikipedia

    en.wikipedia.org/wiki/DNA_/_DOA

    Cover art by John Zeleznik, 1989. DNA / DOA is the first published adventure for the near-future cyberpunk role-playing game Shadowrun, released by FASA in 1989. Written by Dave Arneson, the co-creator of Dungeons & Dragons, Stephan Wieck criticized it for being more like a D&D adventure than a modern high-tech cyberpunk scenario.

  4. Shadowrun - Wikipedia

    en.wikipedia.org/wiki/Shadowrun

    Shadowrun takes place several decades in the future (2050 in the first edition, currently 2086 [note 1]). The end of the Mesoamerican Long Count calendar ushered in the "Sixth World", [note 2] with once-mythological beings (e.g. dragons) appearing and forms of magic suddenly emerging. Large numbers of humans have "Goblinized" into orks and ...

  5. Catalyst Game Labs - Wikipedia

    en.wikipedia.org/wiki/Catalyst_Game_Labs

    Catalyst Game Labs (CGL) was created in May 2007 by InMediaRes Productions, LLC for the purpose of publishing print Shadowrun and Classic BattleTech sourcebooks. [1] In June 2007, WizKids transferred the licenses for both Shadowrun and Classic BattleTech from FanPro's United States subsidiary, FanPro LLC, to Catalyst, and in June 2008, Catalyst announced novels for Shadowrun and Classic ...

  6. Shadowrun (1994 video game) - Wikipedia

    en.wikipedia.org/wiki/Shadowrun_(1994_video_game)

    Shadowrun's battle gameplay. Shadowrun offers the player an open style of gameplay, where one controls the main character, Joshua, in a top-down third person perspective during both exploration and combat. Battles are real time, and although of varying difficulty, tend to be relatively short. Initially, the player is restricted to a single area ...

  7. Shadowrun Companion - Wikipedia

    en.wikipedia.org/wiki/Shadowrun_Companion

    Shadowrun Companion is a sourcebook featuring expanded rules for Shadowrun. The content includes: [1] Chapter 1: Expanded rules and options for character creation. Chapter 2: New skills; Chapter 3: Advice for gamemasters on how mega-corporations might hire shadowrunners; Chapter 4: Potential contacts and enemies of the player characters.

  8. Shadowrun (1993 video game) - Wikipedia

    en.wikipedia.org/wiki/Shadowrun_(1993_video_game)

    Shadowrun is a cyberpunk-fantasy action role-playing video game for the Super Nintendo Entertainment System, adapted from the tabletop role-playing game Shadowrun by FASA. The video game was developed by Australian company Beam Software and first released in 1993 by Data East .

  9. Seattle Sourcebook - Wikipedia

    en.wikipedia.org/wiki/Seattle_Sourcebook

    Seattle Sourcebook was written by Boy F. Petersen, Jr., with a cover by Dana Knutson, and was published by FASA in 1990 as a 176-page book with a foldout map. [1]Shannon Appelcline noted that in the early 1990s, "Shadowrun was supported by over a dozen supplements each year—some of which were quite well-received, such as Seattle Sourcebook (1990), one of the first extensive RPG descriptions ...