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  2. Packet loss - Wikipedia

    en.wikipedia.org/wiki/Packet_loss

    Packet loss is either caused by errors in data transmission, typically across wireless networks, [1] [2] or network congestion. [3]: 36 Packet loss is measured as a percentage of packets lost with respect to packets sent. The Transmission Control Protocol (TCP) detects packet loss and performs retransmissions to ensure reliable messaging.

  3. Cheating in online games - Wikipedia

    en.wikipedia.org/wiki/Cheating_in_online_games

    This is an accepted version of this page This is the latest accepted revision, reviewed on 24 November 2024. Practice of subverting video game rules or mechanics to gain an unfair advantage This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages) This article possibly contains original research. Please ...

  4. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Common causes of such issues include high latency between server and client, packet loss, network congestion, and external factors independent to network quality such as frame rendering time or inconsistent frame rates. [1] [2] Netcodes may be designed to uphold a synchronous and seamless experience between users despite these networking ...

  5. Network congestion - Wikipedia

    en.wikipedia.org/wiki/Network_congestion

    Network congestion in data networking and queueing theory is the reduced quality of service that occurs when a network node or link is carrying more data than it can handle. . Typical effects include queueing delay, packet loss or the blocking of new connectio

  6. TCP tuning - Wikipedia

    en.wikipedia.org/wiki/TCP_tuning

    When packet loss occurs in the network, an additional limit is imposed on the connection. [2] In the case of light to moderate packet loss when the TCP rate is limited by the congestion avoidance algorithm, the limit can be calculated according to the formula (Mathis, et al.):

  7. Error concealment - Wikipedia

    en.wikipedia.org/wiki/Error_concealment

    When a packet is lost, rather than losing an entire set of data, small portions of several sets will be gone. At the receiving end, the message is then deinterleaved to reveal the original message with minimal loss. Transmission without interleaving:

  8. Best-effort delivery - Wikipedia

    en.wikipedia.org/wiki/Best-effort_delivery

    When network load increases, this can lead to packet loss, retransmission, packet delay variation, further network delay, or even timeout and session disconnect. Best-effort can be contrasted with reliable delivery , which can be built on top of best-effort delivery (possibly without latency and throughput guarantees), or with virtual circuit ...

  9. Media Delivery Index - Wikipedia

    en.wikipedia.org/wiki/Media_Delivery_Index

    Packet delay variation and packet loss have been shown to be the key characteristics in determining whether a network can transport good quality video. These features are represented as the Delay Factor (DF) and the Media Loss Rate (MLR), and they are combined to produce the Media Delivery Index (MDI), which is displayed as: