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Downloadable content (DLC) [a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, [1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.
Destiny 2 ' s first DLC pack, Curse of Osiris, was released on December 5, 2017. The expansion added new content and focused on the character Osiris from the lore of the original Destiny and for whom the Trials of Osiris PvP mode in the original was named. The expansion took players to the planet Mercury with its own patrol mode.
As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...
Destiny ' s first DLC pack, The Dark Below, was released on December 9, 2014. The expansion added new content centering on the Hive race and their deity Crota, Son of Oryx, who had been referenced in the original game. Four story missions, a strike, and a raid were added. New bounties, equipment, and three Crucible maps were also added, as well ...
A season pass is a form of video game monetization in which consumers purchase a discounted package for current and future downloadable content (DLC) and/or Expansion packs for a video game atop its base cost. A game may have a single season pass or, for some lifestyle games, new season passes over time.
One of the first examples of digital distribution in video games was GameLine, which operated during the early 1980s. The service allowed Atari 2600 owners to use a specialized cartridge to connect through a phone line to a central server and rent a video game for 5–10 days. The GameLine service was terminated during the video game crash of 1983.
The horse armor content sold relatively poorly, ranking ninth out of ten in DLC sales for Oblivion by 2009. [25] Despite this, Oblivion 's horse armor became a model for many games that followed for implementing microtransactions in video games, and is considered the first primary example and often synonymous for microtransactions. [26] [27] [28]
Video games based on the franchise have been released since 1983; games in the series are currently published by Namco Bandai Games. Splatoon: May 29, 2015: 30.26 million [z] Splatoon is a franchise of third person shooters created by Nintendo. The series centers around fictional cephalopods known as Inklings and Octolings – based on squids ...