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A match equity table (MET) is a chart containing the probabilities of winning a match at various scores, assuming equally matched opponents. In match play, the important part of the score is how many points away each player is away from winning the match, i.e. a score 2-1 in a 5 point match or 8-7 in an 11 point match would both be 3-away 4 ...
The manipulations of the Rubik's Cube form the Rubik's Cube group. The Rubik's Cube group (,) represents the structure of the Rubik's Cube mechanical puzzle. Each element of the set corresponds to a cube move, which is the effect of any sequence of rotations of the cube's faces. With this representation, not only can any cube move be ...
A scrambled Rubik's Cube. An algorithm to determine the minimum number of moves to solve Rubik's Cube was published in 1997 by Richard Korf. [10] While it had been known since 1995 that 20 was a lower bound on the number of moves for the solution in the worst case, Tom Rokicki proved in 2010 that no configuration requires more than 20 moves. [11]
Rotating the whole cube: The letters x, y and z are used to signify cube rotations. x signifies rotating the cube in the R direction. y signifies the rotation of the cube in the U direction. z signifies the rotation of the cube on the F direction. These cube rotations are often used in algorithms to make them smoother and faster.
The popularity of the Cube is reflected in its strong sales—in 2022, 5.75 million units of the official Rubik’s Cube were sold globally and that figure was up 14% year-to-date, according to ...
A speedcubing competition. Speedcubing, also referred to as speedsolving, is a competitive mind sport centered around the rapid solving of various combination puzzles.The most prominent puzzle in this category is the 3×3×3 puzzle, commonly known as the Rubik's Cube.
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If the doubling cube was accessible they could offer the cube and increase their equity to 1: either their opponent passes the cube and the game is over, or their opponent takes the cube and loses 100 points per 100 games (instead of the 50 with the cube centered). This illustrates that the raw takepoint for money play is 25%. Example 2
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