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This is a list of games for the Commodore 64 personal computer system, sorted alphabetically. See Lists of video games for other platforms. Because of the length of the list, it has been broken down to two parts: List of Commodore 64 games (A–M) List of Commodore 64 games (N–Z)
International Basketball (Commodore 64) International Karate (World Karate Champ) International Karate + International Karate + Gold; International Soccer (1983 computer game) by Commodore; International Soccer (1988 computer game) by CRL; Interview (1984 computer game) by Front Runner; Into the Eagle's Nest; Intrigue! IO; Iridis Alpha; It's a ...
Ghostbusters by Activision, 1984.. By 1985, games were estimated to make up 60 to 70% of Commodore 64 software. [7] Due in part to its advanced sound and graphic hardware, and to the quality and quantity of games written for it, the C64 became better known as a gaming and home entertainment platform than as a serious business computer.
The development of VICE began in 1993 by a Finnish programmer Jarkko Sonninen, who was the founder of the project. Sonninen retired from the project in 1994. [5]VICE 2.1, released on December 19, 2008, emulates the Commodore 64, Commodore 128, Commodore VIC-20, Commodore Plus/4, C64 Direct-to-TV (with its additional video modes) and all the Commodore PET models including the CBM-II but ...
Adventure Construction Set (ACS) is a game creation system written by Stuart Smith that is used to construct tile-based graphical adventure games. ACS was published by Electronic Arts in 1984 for the Commodore 64, then for the Apple II, Amiga, and MS-DOS.
Computer Gaming World approved of 4th & Inches ' combination of arcade action and playbook-based strategic play. It criticized the lack of league play or alternatives to the single available team, but concluded that the game was "a welcome addition to the genre". [3] The Commodore 64 version of the game sold more than 50,000 copies. [4]
Learn how to download and install or uninstall the Desktop Gold software and if your computer meets the system requirements.
Shoot-'Em-Up Construction Kit (a.k.a. SEUCK) is a game creation system for the Commodore 64, Amiga and Atari ST created by Sensible Software and published by Outlaw (part of Palace Software) in 1987. It allows the user to make simple shoot 'em ups by drawing sprites and backgrounds and editing attack patterns.