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  2. Cyberpsychology - Wikipedia

    en.wikipedia.org/wiki/Cyberpsychology

    Cyberpsychology is a broadly used term for inter-disciplinary research that commonly describes how humans interact with others over technology, how human behavior and psychological states are affected by technology, and how technology can be optimally developed for human needs. [2]

  3. Media psychology and technology - Wikipedia

    en.wikipedia.org/wiki/Media_psychology

    Media psychology is a branch of psychology that focuses on the interactions between human behavior, media, and technology.Media psychology is not limited to mass media or media content; it includes all forms of mediated communication and media technology-related behaviors, such as the use, design, impact, and sharing behaviors.

  4. Social psychology - Wikipedia

    en.wikipedia.org/wiki/Social_psychology

    Social psychology is the scientific study of how thoughts, feelings, and behaviors are influenced by the actual, imagined, or implied presence of others. [1] Social psychologists typically explain human behavior as a result of the relationship between mental states and social situations, studying the social conditions under which thoughts, feelings, and behaviors occur, and how these variables ...

  5. Technology and society - Wikipedia

    en.wikipedia.org/wiki/Technology_and_society

    Technology, society and life or technology and culture refers to the inter-dependency, co-dependence, co-influence, and co-production of technology and society upon one another. Evidence for this synergy has been found since humanity first started using simple tools.

  6. Psychology - Wikipedia

    en.wikipedia.org/wiki/Psychology

    Social psychology is concerned with how behaviors, thoughts, feelings, and the social environment influence human interactions. [120] Social psychologists study such topics as the influence of others on an individual's behavior (e.g. conformity, persuasion) and the formation of beliefs, attitudes, and stereotypes about other people.

  7. Emotions and culture - Wikipedia

    en.wikipedia.org/wiki/Emotions_and_culture

    Emotions are biocultural phenomena, meaning they are shaped by both evolution and culture. [1] They are "internal phenomena that can, but do not always, make themselves observable through expression and behavior". [2] While emotions themselves are universal, they are always influenced by culture.

  8. Persuasive technology - Wikipedia

    en.wikipedia.org/wiki/Persuasive_technology

    The question of manipulating feelings and desires through persuasive technology remains an open ethical debate. User-centered design guidelines should be developed encouraging ethically and morally responsible designs, and provide a reasonable balance between the pros and cons of persuasive technologies.

  9. Cognitive psychology - Wikipedia

    en.wikipedia.org/wiki/Cognitive_psychology

    In the mid-20th century, four main influences arose that would inspire and shape cognitive psychology as a formal school of thought: With the development of new warfare technology during WWII, the need for a greater understanding of human performance came to prominence. Problems such as how to best train soldiers to use new technology and how ...