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The framework for J. R. R. Tolkien's conception of his Elves, and many points of detail in his portrayal of them, is thought by Haukur Þorgeirsson to have come from the survey of folklore and early modern scholarship about elves (álfar) in Icelandic tradition in the introduction to Íslenzkar þjóðsögur og æfintýri ('Icelandic legends and fairy tales').
Formed the Last Alliance of Elves and Men with Elendil, and fell in combat against Sauron's forces. Glorfindel: Noldorin elf-lord notable for his death and resurrection within Tolkien's legendarium. Gimli: Dwarven member of the Fellowship of the Ring and a major character in The Lord of the Rings.
Tolkien's The Lord of the Rings (1954–1955) became extremely popular and was extensively imitated. His elves have formed the view of elves in modern fantasy like no other singular source. In the 1960s and afterwards, elves similar to those in Tolkien's novels became staple, non-human characters, in high fantasy works and in fantasy role ...
In J. R. R. Tolkien's legendarium, Lothlórien or Lórien is the fairest realm of the Elves remaining in Middle-earth during the Third Age.It is ruled by Galadriel and Celeborn from their city of tree houses at Caras Galadhon.
Swords symbolized physical prowess in battle for Tolkien, following Northern European culture. [1] Tolkien writes that Elves and Dwarves produced the best swords (and other war gear) and that Elvish swords glowed blue in the presence of Orcs. Elves generally used straight swords while Orcs generally used curved swords.
Fates of Elves and Men in Tolkien's legendarium. Elves are immortal but can be killed in battle, in which case they go to the Halls of Mandos in Aman. They may be restored by the Will of the Valar, and then go to live with the Valar in Valinor, like an Earthly Paradise, though just being in the place does not confer immortality.
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The fictional races and peoples that appear in J. R. R. Tolkien's fantasy world of Middle-earth include the seven listed in Appendix F of The Lord of the Rings: Elves, Men, Dwarves, Hobbits, Ents, Orcs and Trolls, as well as spirits such as the Valar and Maiar.