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After his first book was published, Saxon published more books: Algebra 1 1/2, Algebra 1/2 and Geometry, Trigonometry and Algebra 3. (He later renamed his book Algebra 1 1/2 simply Algebra 2 ). His reasoning for titling his second textbook Algebra 1 1/2 is that a good part of the book was a review of Algebra 1 topics .
The ClueFinders 3rd Grade Adventures: The Mystery of Mathra is a computer game in The Learning Company's ClueFinders series where the ClueFinders save the Numerian rainforest and Dr. Horace Pythagoras from a mysterious monster called Mathra. The game was re-released as "The ClueFinders: Mystery of the Monkey Kingdom" in 2001.
The Saxon Math 1 to Algebra 1/2 (the equivalent of a Pre-Algebra book) curriculum [3] is designed so that students complete assorted mental math problems, learn a new mathematical concept, practice problems relating to that lesson, and solve a variety of problems. Daily practice problems include relevant questions from the current day's lesson ...
Addison-Wesley Secondary Math: An Integrated Approach: Focus on Algebra; Al-Jabr; Algebra and Tiling; Algebraic Geometry (book) Algorismus (Norse text) Algorithmic Geometry; Analyse des Infiniment Petits pour l'Intelligence des Lignes Courbes; Analysis Situs (book) Arithmetic (book) The Art of Mathematics
In mathematics, Monk's formula, found by Monk (1959), is an analogue of Pieri's formula that describes the product of a linear Schubert polynomial by a Schubert polynomial. Equivalently, it describes the product of a special Schubert cycle by a Schubert cycle in the cohomology of a flag manifold .
JumpStart Adventures 3rd Grade: Mystery Mountain is a personal computer game in Knowledge Adventure's JumpStart series of educational software. As the title suggests, the game is intended to teach a third grade curriculum. This is the only version of this game created and, unusually for Knowledge Adventure, was still being sold over fifteen ...
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