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Using video games for too long may also cause headaches, dizziness, and chances of vomiting from focusing on a screen. However, playing video games can also help eyesight because it increases reaction speeds and thought times. [citation needed] Certain studies have shown that video games can be used to improve various eye conditions.
Video game addiction (VGA), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time.
Some experience health consequences from loss of sleep [3] as they stay up to continue scrolling, chatting, and gaming. [4] The increase in Internet use in 16-19 year olds living in EU countries. Excessive Internet use is not recognized as a disorder by the American Psychiatric Association's DSM-5 or the World Health Organization's ICD-11. [5]
Parents have a new reason to limit their children's 'screen time' - addiction to video games has been recognized by WHO as a mental health disorder.
Longtime gamer Daniel van der Linden, an expert with the online gaming site The Game Room (thegameroom.org), believes that “many people are drawn to video games because they allow you to briefly ...
The WHO's expert on mental health and substance abuse, Shekhar Saxena, said some of the worst cases seen in global research were of gamers playing for up to 20 hours a day, forgoing sleep, meals ...
This is an accepted version of this page This is the latest accepted revision, reviewed on 22 November 2024. Video games Platforms Arcade video game Console game Game console Home console Handheld console Electronic game Audio game Electronic handheld Online game Browser game Social-network game Mobile game PC game Linux Mac Virtual reality game Genres Action Shooter Action-adventure Adventure ...
A run on consoles during the pandemic allowed researchers to test whether gaming causes changes in the mental well-being of players.