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Algebraic notation is the standard method for recording and describing the moves in a game of chess. It is based on a system of coordinates to uniquely identify each square on the board. [ 1 ] It is now almost universally used by books, magazines, newspapers and software, and is the only form of notation recognized by FIDE , [ 2 ] the ...
There are other symbols used by various chess engines and publications, such as Chess Informant and Encyclopaedia of Chess Openings, when annotating moves or describing positions. [8] Many of the symbols now have Unicode encodings, but quite a few still require a special chess font with appropriated characters.
The notation for chess moves evolved slowly, as these examples show. The last is in algebraic chess notation; the others show the evolution of descriptive chess notation and use spelling and notation of the period. 1614: The white king commands his owne knight into the third house before his owne bishop. 1750: K. knight to His Bishop's 3d.
DTZ is the only metric which supports the fifty-move rule as it determines the distance to a "zeroing-move" (i.e. a move which resets the move count to zero under the fifty-move rule). [35] By definition, all "won" positions will always have DTZ ≤ {\displaystyle \leq } DTC ≤ {\displaystyle \leq } DTM.
Portable Game Notation (PGN) is a standard plain text format for recording chess games (both the moves and related data), which can be read by humans and is also supported by most chess software. This article uses algebraic notation to describe chess moves.
This article uses algebraic notation to describe chess moves. A proof game is a type of retrograde analysis chess problem . The solver must construct a game starting from the initial chess position, which ends with a given position (thus proving that that position is reachable) after a specified number of moves.
In algebraic notation, an en passant capture is notated using the capturing pawn's destination square. In both algebraic and descriptive notation, the move may optionally be denoted by appending "e.p." or similar. For example, in algebraic notation, bxa3 or bxa3 e.p. may be used to represent a black pawn on b4 capturing a white pawn on a4 en ...
Board representation in computer chess is a data structure in a chess program representing the position on the chessboard and associated game state. [1] Board representation is fundamental to all aspects of a chess program including move generation, the evaluation function, and making and unmaking moves (i.e. search) as well as maintaining the state of the game during play.