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  2. SOLID - Wikipedia

    en.wikipedia.org/wiki/SOLID

    In software programming, SOLID is a mnemonic acronym for five design principles intended to make object-oriented designs more understandable, flexible, and maintainable. Although the SOLID principles apply to any object-oriented design, they can also form a core philosophy for methodologies such as agile development or adaptive software ...

  3. Interface segregation principle - Wikipedia

    en.wikipedia.org/wiki/Interface_segregation...

    ISP is one of the five SOLID principles of object-oriented design, similar to the High Cohesion Principle of GRASP. [3] Beyond object-oriented design, ISP is also a key principle in the design of distributed systems in general and one of the six IDEALS principles for microservice design. [4]

  4. Open–closed principle - Wikipedia

    en.wikipedia.org/wiki/Open–closed_principle

    In object-oriented programming, the open–closed principle (OCP) states "software entities (classes, modules, functions, etc.) should be open for extension, but closed for modification"; [1] that is, such an entity can allow its behaviour to be extended without modifying its source code.

  5. List of software development philosophies - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    Davis 201 Principles of Software Development [12] Don't Make Me Think (Principles of intuitive navigation and information design) [13] The Art of Computer Programming (general computer-science masterpiece by Donald E. Knuth) The Cathedral and the Bazaar - book comparing top-down vs. bottom-up open-source software; The Philosophy of Computer ...

  6. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Meyer described the Eiffel software development method, based on a small number of key ideas from software engineering and computer science, in Object-Oriented Software Construction. [18] Essential to the quality focus of Eiffel is Meyer's reliability mechanism, design by contract , which is an integral part of both the method and language.

  7. Dependency inversion principle - Wikipedia

    en.wikipedia.org/wiki/Dependency_inversion_principle

    In object-oriented design, the dependency inversion principle is a specific methodology for loosely coupled software modules.When following this principle, the conventional dependency relationships established from high-level, policy-setting modules to low-level, dependency modules are reversed, thus rendering high-level modules independent of the low-level module implementation details.

  8. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    Larman states that "the critical design tool for software development is a mind well educated in design principles. It is not UML or any other technology." [3]: 272 Thus, the GRASP principles are really a mental toolset, a learning aid to help in the design of object-oriented software.

  9. Robert C. Martin - Wikipedia

    en.wikipedia.org/wiki/Robert_C._Martin

    Robert Cecil Martin (born 5 December 1952), colloquially called "Uncle Bob", [3] is an American software engineer, [2] instructor, and author. He is most recognized for promoting many software design principles and for being an author and signatory of the influential Agile Manifesto. [4] Martin has authored many books and magazine articles.