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No Players Online was created by designer Adam Pype and Ward D'Heer, two students at the Digital Arts and Entertainment game school of Hogeschool West-Vlaanderen (HOWEST) in Belgium. Viktor Kraus served as sound designer. [2] The game was developed for the Haunted PS1 Jam, [2] a game jam where entries must be horror games with PS1-style ...
Phasmophobia is a paranormal horror game by British indie game studio Kinetic Games. The game became available in early access for Microsoft Windows with virtual reality support in September 2020. In the game, one to four players work to complete a contract where they must identify the type of ghost haunting a designated site, with several ...
The online video game platform and game creation system Roblox has numerous games (officially referred to as "experiences") [1] [2] created by users of its creation tool, Roblox Studio. Due to Roblox ' s popularity, various games created on the site have grown in popularity, with some games having millions of monthly active players and 5,000 ...
The Sinking City 2: Survival horror: Frogwares: PlayStation 5, Windows, Xbox Series X/S: 2025 [225] [226] Singularity: First-person shooter, science fiction: Raven Software: Windows, Xbox 360, PlayStation 3: 2010-06-25: Forbidden Siren: Survival horror, Stealth game: Project Siren: PlayStation 2: 2003-11-06 [48] Forbidden Siren 2: Survival ...
Obscure has a two-player cooperative mode that allows the player to complete the campaign with a friend. The game also allows players to combine items, for example taping a flashlight to any firearm. Some critics, including X-Play, have stated that this was the only redeeming quality, and mocked id's Doom 3 for not implementing such a concept.
Choo-Choo Charles is a 2022 horror game developed and published by Two Star Games. The player controls a monster-hunting archivist with the goal of upgrading their train's defenses in order to fight and defeat the titular character, Charles, an evil spider-train hybrid monster that wanders the landscape looking for people to eat.
The team wanted the game to feature horror movie tropes from different eras, and Byles went on to compare the game to a horror theme park. While the game pays homage to various horror films, the team used what they learned from making Until Dawn to build up players' fear in The Quarry, through creating tension rather than relying heavily on ...
The player uses the Horror Monitor, which is found near the beginning of each stage, to dismantle traps. [2] The Horror Monitor allows the player to mark areas for potential traps and enemies at the cost of adrenaline. The player can survey any spot marked; if a trap was there, it is disabled and the spent adrenaline returns to the character. [3]
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