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  2. Event-driven programming - Wikipedia

    en.wikipedia.org/wiki/Event-driven_programming

    Event-driven programming is the dominant paradigm used in graphical user interfaces applications and network servers. In an event-driven application, there is generally an event loop that listens for events and then triggers a callback function when one of those events is detected.

  3. Unreal Engine 5 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_5

    Unreal Engine 5 (UE5) is the latest version of Unreal Engine developed by Epic Games.It was revealed in May 2020 and officially released in April 2022. Unreal Engine 5 includes multiple upgrades and new features, including Nanite, a system that automatically adjusts the level of detail of meshes, and Lumen, a dynamic global illumination and reflections system that leverages software as well as ...

  4. Profiling (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Profiling_(computer...

    Python: Python profiling includes the profile module, hotshot (which is call-graph based), and using the 'sys.setprofile' function to trap events like c_{call,return,exception}, python_{call,return,exception}. Ruby: Ruby also uses a similar interface to Python for profiling. Flat-profiler in profile.rb, module, and ruby-prof a C-extension are ...

  5. Unreal Engine - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine

    Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal.Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.

  6. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    Especially when written “Entity Component System”, due to an ambiguity in the English language, a common interpretation of the name is that an ECS is a system comprising entities and components. For example, in the 2002 talk at GDC, [1] Scott Bilas compares a C++ object

  7. HUD (video games) - Wikipedia

    en.wikipedia.org/wiki/HUD_(video_games)

    Time – this may be a timer counting down the time limit or the time left until a specific event. It may also be a timer counting up to records such as lap times in racing games, or the length of time a player can last in games based on survival. Many HUDs also use time displays to show the in-game time, such as the current time of day or year ...

  8. US players will be paid to play at next year’s Ryder Cup ...

    www.aol.com/us-players-paid-play-next-162010110.html

    American players at next year’s Ryder Cup will be paid for the first time in the tournament’s history, the PGA of America announced Monday.. Members of the US team will now receive $500,000 ...

  9. Vector clock - Wikipedia

    en.wikipedia.org/wiki/Vector_clock

    A vector clock is a data structure used for determining the partial ordering of events in a distributed system and detecting causality violations. Just as in Lamport timestamps, inter-process messages contain the state of the sending process's logical clock.