Search results
Results from the WOW.Com Content Network
Open matte example with a slight shift of the image section upwards. Aspect ratio 2.35:1 versus 1.85:1 Open matte is a filming technique that involves matting out the top and bottom of the film frame in the movie projector (known as a soft matte ) for the widescreen theatrical release and then scanning the film without a matte (at Academy ratio ...
As with real children, the term refers to characters who are understood to be biologically and/or chronologically under age 18 during the course of a game in which they are depicted. In the case of characters who mature to adulthood in the course of the story, articles should only be included in this category if the character's childhood ...
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
Baby Boomer (video game) Baby Pac-Man; Baby T-Rex; Balloon Kid; Barney's Hide & Seek Game; Bart Simpson's Escape from Camp Deadly; Beacon Pines; Bebe's Kids (video game) Ben's Game; Bible Adventures; Big Brain Wolf; The Binding of Isaac (video game) The Binding of Isaac: Rebirth; Bio Miracle Bokutte Upa; Bird Mother; Boku no Natsuyasumi; Boku ...
This List of fictional rodents in video games is subsidiary to the list of fictional animals and list of fictional rodents articles. This is a collection of various notable rodent characters that appear in various video games including beavers , chipmunks , gophers , guinea pigs , marmots , prairie dogs and porcupines .
For games that were originally released as freeware, see List of freeware video games. For free and open-source games, and proprietary games re-released as FLOSS, see List of open-source video games. For proprietary games with released source code (and proprietary or freeware content), see List of commercial video games with available source code.
Games based on works of literature, previously published, and characters from those works. This can include novels and short stories, published in books, magazines, in e-books or even online as text. Limitations:
A Brief History of Video Games covers a lot of games and a lot of stories spanning many decades. (Polygon) The Golden Age of Video Games: the Birth of a Multibillion Dollar Industry (ISBN 978-1-4398-7323-6) by Roberto Dillon Classic Video Games: The Golden Age, 1971–1984 (ISBN 0-7478-1042-7) by Brian Eddy (2012).