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  2. Invisible Fence Inc. - Wikipedia

    en.wikipedia.org/wiki/Invisible_Fence_Inc.

    Invisible Fence Inc. (commonly referred to as Invisible Fence Brand) is a company that designs radio pet fences for cats and dogs. Manufactured and distributed by Radio System Corporation, the company sells wireless and fenceless systems that were first introduced in 1973. [ 1 ]

  3. Pet fence - Wikipedia

    en.wikipedia.org/wiki/Pet_fence

    Other pet fences are wireless. Rather than using an underground wire, they emit a radio signal from a central unit, and activate when the pet travels beyond a certain radius from the unit. In another type, the collar uses GPS signals to determine proximity to a predetermined "virtual fence", without the need for any physical installation at all.

  4. Virtual camera system - Wikipedia

    en.wikipedia.org/wiki/Virtual_camera_system

    This is an accepted version of this page This is the latest accepted revision, reviewed on 12 January 2025. System to display a view of a 3D virtual world Virtual camera system demo showing parameters of the camera that can be adjusted Part of a series on Video game graphics Types 2.5D & 3/4 perspective First-person view Fixed 3D Full motion video based game Graphic adventure game Isometric ...

  5. Electric fence - Wikipedia

    en.wikipedia.org/wiki/Electric_fence

    A "stun–lethal" fence may also consist of two fences; one set of wires forming a conventional pulsed DC non-lethal fence, the second set (interleaved with the first) forming a 6.6 kV AC lethal fence, energized when the DC fence detects an intruder. Alternatively it may consist of a single, AC or pulsed DC fence capable of running in "safe ...

  6. Third-person (video games) - Wikipedia

    en.wikipedia.org/wiki/Third-person_(video_games)

    There are primarily three types of camera systems in games that use a third-person view: the "tracking camera systems" in which the camera simply follows the player's character; the "fixed camera systems" in which the camera positions are set during the game creation; and the "interactive camera systems" that are under the player's control.

  7. PlayStation Eye - Wikipedia

    en.wikipedia.org/wiki/PlayStation_Eye

    The PlayStation Eye (trademarked PLAYSTATION Eye) is a digital camera device, similar to a webcam, for the PlayStation 3. The technology uses computer vision and gesture recognition to process images taken by the camera. This allows players to interact with games using motion and color detection as well as sound through its built-in microphone ...

  8. Nofence - Wikipedia

    en.wikipedia.org/wiki/Nofence

    Nofence is a Norwegian company that makes GPS collars for farm animals (cattle, sheep, and goats) that discourage them from crossing virtual fences. [1] [2]Oscar Hovde Berntsen has been working on the idea of virtual fencing, as an alternative to fixed electric fencing, since the 1990s. [3]

  9. The Playroom (2013 video game) - Wikipedia

    en.wikipedia.org/wiki/The_Playroom_(2013_video_game)

    The Playroom is a video game developed by Japan Studio's Team Asobi and published by Sony Computer Entertainment for the PlayStation 4.It is a collection of augmented reality mini-games meant to demonstrate the use of the PlayStation Camera and the DualShock 4 controller and comes preloaded with all PlayStation 4 consoles.