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While climbing a California live oak, Neelay falls and becomes paralyzed from the waist down. While at Stanford University, he receives inspiration from the campus trees and decides to create an immersive world video game where players conquer, expand, and interact over game content. Patricia Westerford learns about trees from her father.
Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3] This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.
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Prune was Time magazine's game of the year for 2015 [9] and one of Pocket Gamer ' s picks for the best iOS apps of 2015. [10] It was nominated for best debut game and best mobile game at the British Academy Games Awards [11] and best mobile game at the Game Developers Choice Awards. [12] It sold 100,000 copies in its first month of release on ...
Genesis trees: Trees located in the world of Legaia from the video game Legend of Legaia. They can keep a large area free of the Mist. Laganaphyllis simnovorii: A carnivorous cow-like plant found in The Sims series of games, commonly known as the Cowplant. Lunar Tears, from the Nier series. Nirnroot: A rare, alchemical plant from The Elder ...
Below the Root is a 1984 video game developed for Commodore 64, IBM PC, and Apple II home computer lines. The game is a continuation of the author Zilpha Keatley Snyder's Green Sky Trilogy, making it the fourth story in the series. The game is set in a fantasy world of Green-Sky covered with enormous trees and wildlife. The player is tasked to ...
Foundation is a city-building video game developed and published by Polymorph Games for Windows. It entered open alpha in 2018, launched in early access on 1 February 2019, and was fully released on 31 January 2025.