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  2. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  3. GCFLearnFree.org - Wikipedia

    en.wikipedia.org/wiki/GCFLearnFree.org

    The website offers dozens of free, self-paced tutorials in technology, Microsoft Office, work and career, reading, math, and everyday life. [ 3 ] [ 4 ] All tutorials can be accessed with no registration required, but users can also create a free edu.GCFGlobal.org account to track their learning history and create transcripts of completed ...

  4. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    Active learning requires the learner to understand and use design grammars of the semiotic domain in which he/she is learning. Critical learning has occurred when the learner can engage with, reflect upon, critique, and change elements of the design. Design Principle: Learning about design principles and appreciating the design.

  5. Discrete trial training - Wikipedia

    en.wikipedia.org/wiki/Discrete_trial_training

    Discrete trial training (DTT) is a technique used by practitioners of applied behavior analysis (ABA) that was developed by Ivar Lovaas at the University of California, Los Angeles (UCLA). DTT uses mass instruction and reinforcers that create clear contingencies to shape new skills.

  6. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    A student attending online class in Kerala, India, during the COVID-19 pandemic. E-learning also has been rising as a supplement to the traditional classroom. Students with special talents or interests outside of the available curricula use e-learning to advance their skills or exceed grade restrictions. [178]

  7. Dying To Be Free - The Huffington Post

    projects.huffingtonpost.com/projects/dying-to-be...

    Seventy-four percent were using Suboxone to ease withdrawal symptoms while sixty-four percent were using it because they couldn’t afford drug treatment. The researchers noted: “Common reasons given for not being currently enrolled in a buprenorphine/naloxone program included cost and unavailability of prescribing physicians.”

  8. Blended learning - Wikipedia

    en.wikipedia.org/wiki/Blended_learning

    Blended learning or hybrid learning, also known as technology-mediated instruction, web-enhanced instruction, or mixed-mode instruction, is an approach to education that combines online educational materials and opportunities for interaction online with physical place-based classroom methods.

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