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  2. Floating-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Floating-point_arithmetic

    Since 2 10 = 1024, the complete range of the positive normal floating-point numbers in this format is from 2 −1022 ≈ 2 × 10 −308 to approximately 2 1024 ≈ 2 × 10 308. The number of normal floating-point numbers in a system (B, P, L, U) where B is the base of the system, P is the precision of the significand (in base B),

  3. Double-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Double-precision_floating...

    Double-precision floating-point format (sometimes called FP64 or float64) is a floating-point number format, usually occupying 64 bits in computer memory; it represents a wide range of numeric values by using a floating radix point. Double precision may be chosen when the range or precision of single precision would be insufficient.

  4. IEEE 754 - Wikipedia

    en.wikipedia.org/wiki/IEEE_754

    For the binary interchange formats whose encoding follows the IEEE 754-2008 recommendation on placement of the NaN signaling bit, the comparison is identical to one that type puns the floating-point numbers to a sign–magnitude integer (assuming a payload ordering consistent with this comparison), an old trick for FP comparison without an FPU ...

  5. Unit in the last place - Wikipedia

    en.wikipedia.org/wiki/Unit_in_the_last_place

    The Swift standard library provides access to the next floating-point number in some given direction via the instance properties nextDown and nextUp. It also provides the instance property ulp and the type property ulpOfOne (which corresponds to C macros like FLT_EPSILON [10]) for Swift's floating-point types. [11]

  6. C mathematical functions - Wikipedia

    en.wikipedia.org/wiki/C_mathematical_functions

    C99 adds several functions and types for fine-grained control of floating-point environment. [3] These functions can be used to control a variety of settings that affect floating-point computations, for example, the rounding mode, on what conditions exceptions occur, when numbers are flushed to zero, etc.

  7. Machine epsilon - Wikipedia

    en.wikipedia.org/wiki/Machine_epsilon

    This alternative definition is significantly more widespread: machine epsilon is the difference between 1 and the next larger floating point number.This definition is used in language constants in Ada, C, C++, Fortran, MATLAB, Mathematica, Octave, Pascal, Python and Rust etc., and defined in textbooks like «Numerical Recipes» by Press et al.

  8. Rounding - Wikipedia

    en.wikipedia.org/wiki/Rounding

    In floating-point arithmetic, rounding aims to turn a given value x into a value y with a specified number of significant digits. In other words, y should be a multiple of a number m that depends on the magnitude of x. The number m is a power of the base (usually 2 or 10) of the floating-point representation.

  9. Round-off error - Wikipedia

    en.wikipedia.org/wiki/Round-off_error

    Round-to-nearest: () is set to the nearest floating-point number to . When there is a tie, the floating-point number whose last stored digit is even (also, the last digit, in binary form, is equal to 0) is used.