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Doki Doki Literature Club! (sometimes abbreviated as DDLC) is a 2017 visual novel video game developed by Team Salvato for personal computers.The story follows a student who reluctantly joins his high school's literature club at the insistence of his friend Sayori, and is given the option to romantically pursue her, Yuri, or Natsuki.
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Yuri was created for Doki Doki Literature Club! by Dan Salvato.She is a shy girl, and someone who is romantically interested in the game's player character. As the game progresses, signs of mental illness become more evident, including her obsession with the player character, exhibiting self-harm tendencies and concealing her cutting with long sleeves.
Monika was created by Dan Salvato for the video game Doki Doki Literature Club! She serves as the tutorial character who guides the player through the narrative. However, as the game progressed, the other characters in the game became erratic, with Monika turning out to be sentient, manipulating the files of other characters to make them unlikable to the player.
Natsuki is a character in the video game series Doki Doki Literature Club!.She is one of four girls in the titular literature club, alongside Sayori, Yuri, and Monika.She is a tsundere given a backstory of domestic abuse by her fictional father, with her traits ultimately becoming more pronounced due to Monika's intervention in the game's files.
Salvato created stock characters based on anime archetypes that were given Japanese names to emphasize a pseudo-Japanese atmosphere. The name Sayori is a fusion of the Japanese names "Sayuri" and "Saori". [2] When writing the game, Salvato found that he was recognizing the "reality" of characters like Sayori.
Downloadable content (DLC) [a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, [1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.
Multimedia franchises usually develop through a character or fictional world becoming popular in one medium, and then expanding to others through licensing agreements, with respect to intellectual property in the franchise's characters and settings.