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  2. Motion graphs and derivatives - Wikipedia

    en.wikipedia.org/wiki/Motion_graphs_and_derivatives

    Since the velocity of the object is the derivative of the position graph, the area under the line in the velocity vs. time graph is the displacement of the object. (Velocity is on the y-axis and time on the x-axis. Multiplying the velocity by the time, the time cancels out, and only displacement remains.)

  3. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    Equation [3] involves the average velocity ⁠ v + v 0 / 2 ⁠. Intuitively, the velocity increases linearly, so the average velocity multiplied by time is the distance traveled while increasing the velocity from v 0 to v, as can be illustrated graphically by plotting velocity against time as a straight line graph. Algebraically, it follows ...

  4. Equations for a falling body - Wikipedia

    en.wikipedia.org/wiki/Equations_for_a_falling_body

    A set of equations describing the trajectories of objects subject to a constant gravitational force under normal Earth-bound conditions.Assuming constant acceleration g due to Earth's gravity, Newton's law of universal gravitation simplifies to F = mg, where F is the force exerted on a mass m by the Earth's gravitational field of strength g.

  5. Free fall - Wikipedia

    en.wikipedia.org/wiki/Free_fall

    The data is in good agreement with the predicted fall time of /, where h is the height and g is the free-fall acceleration due to gravity. Near the surface of the Earth, an object in free fall in a vacuum will accelerate at approximately 9.8 m/s 2 , independent of its mass .

  6. Tautochrone curve - Wikipedia

    en.wikipedia.org/wiki/Tautochrone_curve

    This is called Abel's integral equation and allows us to compute the total time required for a particle to fall along a given curve (for which / would be easy to calculate). But Abel's mechanical problem requires the converse – given T ( y 0 ) {\displaystyle T(y_{0})\,} , we wish to find f ( y ) = d ℓ / d y {\displaystyle f(y)={d\ell }/{dy ...

  7. Range of a projectile - Wikipedia

    en.wikipedia.org/wiki/Range_of_a_projectile

    We are interested in the time when the projectile returns to the same height it originated. Let t g be any time when the height of the projectile is equal to its initial value. 0 = v t sin ⁡ θ − 1 2 g t 2 {\displaystyle 0=vt\sin \theta -{\frac {1}{2}}gt^{2}}

  8. Why do you shrink when you get older? Experts explain

    www.aol.com/lifestyle/why-shrink-older-experts...

    People usually lose about a centimeter in height every 10 years after age 40, according to Medline Plus, and that pace of height loss speeds up after age 70. Overall, you can lose between 1 to 3 ...

  9. Projectile motion - Wikipedia

    en.wikipedia.org/wiki/Projectile_motion

    The range and the maximum height of the projectile do not depend upon its mass. Hence range and maximum height are equal for all bodies that are thrown with the same velocity and direction. The horizontal range d of the projectile is the horizontal distance it has traveled when it returns to its initial height (=).