enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Game theory - Wikipedia

    en.wikipedia.org/wiki/Game_theory

    Separately, game theory has played a role in online algorithms; in particular, the k-server problem, which has in the past been referred to as games with moving costs and request-answer games. [125] Yao's principle is a game-theoretic technique for proving lower bounds on the computational complexity of randomized algorithms , especially online ...

  3. Algorithmic game theory - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_game_theory

    Algorithmic game theory (AGT) is an area in the intersection of game theory and computer science, with the objective of understanding and design of algorithms in strategic environments. Typically, in Algorithmic Game Theory problems, the input to a given algorithm is distributed among many players who have a personal interest in the output.

  4. Fictitious play - Wikipedia

    en.wikipedia.org/wiki/Fictitious_play

    In game theory, fictitious play is a learning rule first introduced by George W. Brown. In it, each player presumes that the opponents are playing stationary (possibly mixed) strategies. In it, each player presumes that the opponents are playing stationary (possibly mixed) strategies.

  5. War of attrition (game) - Wikipedia

    en.wikipedia.org/wiki/War_of_attrition_(game)

    The model was originally formulated by John Maynard Smith; [1] a mixed evolutionarily stable strategy (ESS) was determined by Bishop & Cannings. [2] An example is a second price all-pay auction, in which the prize goes to the player with the highest bid and each player pays the loser's low bid (making it an all-pay sealed-bid second-price auction).

  6. Strategy (game theory) - Wikipedia

    en.wikipedia.org/wiki/Strategy_(game_theory)

    A mixed strategy is an assignment of a probability to each pure strategy. When enlisting mixed strategy, it is often because the game does not allow for a rational description in specifying a pure strategy for the game. This allows for a player to randomly select a pure strategy. (See the following section for an illustration.)

  7. Solution concept - Wikipedia

    en.wikipedia.org/wiki/Solution_concept

    Selected equilibrium refinements in game theory. Arrows point from a refinement to the more general concept (i.e., ESS Proper). In game theory, a solution concept is a formal rule for predicting how a game will be played. These predictions are called "solutions", and describe which strategies will be adopted by players and, therefore, the ...

  8. Nash equilibrium - Wikipedia

    en.wikipedia.org/wiki/Nash_equilibrium

    The concept of a mixed-strategy equilibrium was introduced by John von Neumann and Oskar Morgenstern in their 1944 book The Theory of Games and Economic Behavior, but their analysis was restricted to the special case of zero-sum games. They showed that a mixed-strategy Nash equilibrium will exist for any zero-sum game with a finite set of ...

  9. Mean-field game theory - Wikipedia

    en.wikipedia.org/wiki/Mean-field_game_theory

    In traditional game theory, the subject of study is usually a game with two players and discrete time space, and extends the results to more complex situations by induction. However, for games in continuous time with continuous states (differential games or stochastic differential games) this strategy cannot be used because of the complexity ...