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  2. Ethernet flow control - Wikipedia

    en.wikipedia.org/wiki/Ethernet_flow_control

    Ethernet flow control is a mechanism for temporarily stopping the transmission of data on Ethernet family computer networks. The goal of this mechanism is to avoid packet loss in the presence of network congestion. The first flow control mechanism, the pause frame, was defined by the IEEE 802.3x standard.

  3. Nagle's algorithm - Wikipedia

    en.wikipedia.org/wiki/Nagle's_algorithm

    A solution recommended by Nagle, that prevents the algorithm sending premature packets, is by buffering up application writes then flushing the buffer: [1] The user-level solution is to avoid write–write–read sequences on sockets. Write–read–write–read is fine. Write–write–write is fine. But write–write–read is a killer.

  4. TCP congestion control - Wikipedia

    en.wikipedia.org/wiki/TCP_congestion_control

    NATCP [13] – Network-Assisted TCP uses out-of-band explicit feedback indicating minimum RTT of the network and capacity of the cellular access link. The variable-structure congestion control protocol (VCP) uses two ECN bits to explicitly feedback the network state of congestion. It includes an end host side algorithm as well. [citation needed]

  5. TCP tuning - Wikipedia

    en.wikipedia.org/wiki/TCP_tuning

    In computer networking, RWIN (TCP Receive Window) is the amount of data that a computer can accept without acknowledging the sender. If the sender has not received acknowledgement for the first packet it sent, it will stop and wait and if this wait exceeds a certain limit, it may even retransmit .

  6. Random early detection - Wikipedia

    en.wikipedia.org/wiki/Random_early_detection

    Random early detection (RED), also known as random early discard or random early drop, is a queuing discipline for a network scheduler suited for congestion avoidance. [1]In the conventional tail drop algorithm, a router or other network component buffers as many packets as it can, and simply drops the ones it cannot buffer.

  7. Bufferbloat - Wikipedia

    en.wikipedia.org/wiki/Bufferbloat

    Bufferbloat is the undesirable latency that comes from a router or other network equipment buffering too many data packets.Bufferbloat can also cause packet delay variation (also known as jitter), as well as reduce the overall network throughput.

  8. Network congestion - Wikipedia

    en.wikipedia.org/wiki/Network_congestion

    Network congestion in data networking and queueing theory is the reduced quality of service that occurs when a network node or link is carrying more data than it can handle. Typical effects include queueing delay , packet loss or the blocking of new connections.

  9. Twisted (software) - Wikipedia

    en.wikipedia.org/wiki/Twisted_(software)

    Twisted is an event-driven network programming framework written in Python and licensed under the MIT License.. Twisted projects variously support TCP, UDP, SSL/TLS, IP multicast, Unix domain sockets, many protocols (including HTTP, XMPP, NNTP, IMAP, SSH, IRC, FTP, and others), and much more.