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  2. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Creators can develop and sell user-generated assets to other game makers via the Unity Asset Store. This includes 3D and 2D assets and environments for developers to buy and sell. [61] Unity Asset Store launched in 2010. By 2018, there had been approximately 40 million downloads through the digital store. [62]

  3. Asset flip - Wikipedia

    en.wikipedia.org/wiki/Asset_flip

    The asset flip game rose to prominence in the 2010s with the advent of pre-made royalty-free assets. The Unity store launched in 2010. [7] Unity acknowledged the problem of "flips" in a 2015 blog post, [8] and Sterling's initial coining of the term took place around this time. [1]

  4. Unity Technologies - Wikipedia

    en.wikipedia.org/wiki/Unity_Technologies

    Unity Technologies created the Unity Icon Collective in November 2018. [41] The team creates assets for sale in the Unity Asset Store for PC and consoles. [42] The assets—characters, environments, art, and animation—can be used in high-quality games; the move was seen as an attempt to compete with Unity's rivals, such as Epic Games' Unreal ...

  5. Yahaha Studios - Wikipedia

    en.wikipedia.org/wiki/Yahaha_Studios

    Yahaha was founded by former Unity developers, and is headquartered in Espoo, Finland, with R&D offices in Shanghai. [1] The company's software supports both desktop and mobile platforms. Yahaha's goal is make the development of 3D multiplayer interactive content more accessible. [2]

  6. Antigraviator - Wikipedia

    en.wikipedia.org/wiki/Antigraviator

    They gave a lecture on how the Cybernetic Walrus team used Unity 2017 to develop Antigraviator. [24] [25] In addition, assets from the game were used in the Unite Austin training day, where attendees learned to create an anti-gravity racing game of their own using Antigraviator's assets. [26] The training series was later released through ...

  7. RenderDoc - Wikipedia

    en.wikipedia.org/wiki/RenderDoc

    [2] [3] RenderDoc also allows the user to manipulate a captured frame to inspect different things such as pipeline stage, commands, texture maps, models, assets, and more. [4] [5] [6] RenderDoc can also capture assets outside the view of the game's camera. [7] RenderDoc supports analyzing frame rendering costs on the graphics processing unit. [8]

  8. Serious Sam: Kamikaze Attack! - Wikipedia

    en.wikipedia.org/wiki/Serious_Sam:_Kamikaze_Attack!

    Kamikaze Attack! uses the Unity game engine. [10] Johnson repurposed some code from Lame Castle, which allowed him the time to add further features and apply polish to Kamikaze Attack!. [11] Its art assets were hand-drawn with colored pencils by Stephan Royer.

  9. Sinespace - Wikipedia

    en.wikipedia.org/wiki/Sinespace

    Sinespace is a free-to-play massively multiplayer online Unity 3D-based platform created and published by Sine Wave Entertainment. It enables users to create and sell 3D content and interact with others as 3D avatars. [1] It was beta launched in November 2016 [2] and teamed up with Unity to make its SDK available in the Unity Asset Store in ...