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Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.
Terraria (/ t ə ˈ r ɛər i ə / ⓘ tə-RAIR-ee-ə [1]) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms.
Most team-based games have some kind of protection against spawn camping, such as a one-way door that only allows players to leave the spawn area, permanent AI defences or perhaps a timer which kills enemies if they spend too long around the spawn area. Games with capturable spawn points will often leave some spawn points without this sort of ...
Blueish metal, named after the game it features in; also commonly called 'rune'. In earlier versions of the game and the Old School game, it is the toughest workable metal, [73] and in the main game it is both the strongest workable metal in the free-to-play version, as well as being the main ingredient in the Elder Rune metal. [74]
Re-Logic was founded at the beginning of Terraria ' s development cycle, starting in January 2011, by Andrew Spinks. [3] [4] The game was released for Microsoft Windows on 16 May 2011 [5] and received multiple updates later on.
Core Keeper is a survival sandbox game developed by Pugstorm. The game features mechanics similar to other games in the sandbox genre such as Minecraft, Terraria and Stardew Valley, including mining, crafting, farming and exploration in a procedurally generated underground world.
In the cancelled sequels section, the paragraph about Terraria 2 should be removed because that game has not been cancelled. The game is stated to still be in development on the official Terraria Wiki. CoolJhon 21:09, 23 March 2024 (UTC) Not done: Official Wiki or not, it is an unreliable WP:USERG site.
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