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  2. Category:Video game templates - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_templates

    [[Category:Video game templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Video game templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.

  3. WordPress - Wikipedia

    en.wikipedia.org/wiki/WordPress

    This is an accepted version of this page This is the latest accepted revision, reviewed on 1 March 2025. Content management system This article is about the open-source software (WordPress, WordPress.org). For the commercial blog host, see WordPress.com. WordPress WordPress 6.4 Dashboard Original author(s) Mike Little Matt Mullenweg Developer(s) Community contributors WordPress Foundation ...

  4. Comparison of web template engines - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_web_template...

    The following table lists the various web template engines used in Web template systems and a brief rundown of their features. Engine (implementation) [a] Languages [b]

  5. Construct (game engine) - Wikipedia

    en.wikipedia.org/wiki/Construct_(game_engine)

    First released as a GPL-licensed DirectX 9 game engine for Microsoft Windows with Python programming on October 27, 2007, it later became proprietary software with Construct 2, as well as switching its API technology from DirectX to NW.js and HTML5, as well as removing Python and adding JavaScript support and its plugin SDK in 2012, [7] and ...

  6. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.

  7. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Nodes are connected by signals, which can transmit data objects. All game resources, including scripts and graphical assets, are saved as part of the computer's file system (rather than in a database). This storage solution is intended to facilitate collaboration between game development teams using software version control systems. [10]

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