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The game allows only one side's plan to succeed, although a player may change plans during the game. There are two different ways of winning the game (see below). Certain strategies and tactics, however, allow both sides the chance of securing a better idea of the other's plan as the game progresses.
Hex is a finite, 2-player perfect information game, and an abstract strategy game that belongs to the general category of connection games. [1] It can be classified as a Maker-Breaker game, [1]: 122 a particular type of positional game. Since the game can never end in a draw, [1]: 99 Hex is also a determined game.
The Generals, or The Generals Electronic Strategy Game, is an electronic abstract strategy game published in 1980 by Ideal Toy Company.It implements the gameplay of the 1970 game Game of the Generals, in which two players contest control of spaces on a game board by moving game pieces with ranks hidden to their opponent and challenging opposing pieces; the results of challenges are determined ...
Strategic leadership filters the applicable information, creating an environment where learning can take place. Strategic leadership is a combined responsibility of the leader, the follower, and the organization. Leadership presents challenges that call forth the best in people, and bring them together around a shared sense of purpose.
Strategy guides are instruction books that contain hints or complete solutions to specific video games. The line between strategy guides and video game walkthroughs is somewhat blurred, with the former often containing or being written around the latter. Strategy guides are often published in print, both in book form and also as articles within ...
The Infinite Game is a 2019 book by Simon Sinek, applying ideas from James P. Carse's similarly titled book, Finite and Infinite Games to topics of business and leadership. [1] The book is based on Carse's distinction between two types of games: finite games and infinite games. As Sinek explains, finite games (e.g. chess and football) are ...
Strategy (from Greek στρατηγία stratēgia, "troop leadership; office of general, command, generalship" [1]) is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. [2]
ACE Gamebooks, written by Jonathan Green (10+ books planned, 7 published so far) Australian Adventure Gamebooks (2 books advertised but only 1 published) Autumn Snow, written by Martin Charbonneau and Joe Dever (3 books advertised but only 2 published) Battleground General, written by Alistair Smith, Jon Sutherland and Diane Canwell (2 books)