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Pages in category "2000s horror video games" The following 124 pages are in this category, out of 124 total. This list may not reflect recent changes. 0–9.
Horror game: RAC7 Games: Windows, iOS: 2015-05-11 [66] The Dark Pictures Anthology: The Devil in Me: Interactive drama, survival horror: Supermassive Games: PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S: 2022-11-18 [67] The Dark Pictures Anthology: House of Ashes: Interactive drama, survival horror: Supermassive Games
Siren, [a] known as Forbidden Siren in the PAL region, is a 2003 survival horror stealth video game developed and published by Sony Computer Entertainment for the PlayStation 2. It was originally released in Japan in November 6, 2003, and in other regions between March and April of the following year.
PlayStation: 2000: Rage Games: PAL only Star Ixiom: PlayStation: 2000: Namco: Co-published with Namco in PAL only Team Buddies: PlayStation: 2000: Psygnosis: PAL only Terracon: PlayStation: 2000: Picture House PAL only Walt Disney's The Jungle Book Groove Party: PlayStation: 2000: Ubisoft Montreal: Co-published with Disney Interactive in PAL ...
Martian Gothic: Unification is a 2000 survival horror video game developed by Creative Reality for Microsoft Windows and Coyote Developments for the PlayStation and published by TalonSoft for Microsoft Windows and Take-Two Interactive for the PlayStation.
Signalis is a fantastic little indie horror game that takes the best parts of classic series like Silent Hill and Resident Evil and dresses them up in some of the best pixel art in gaming.
In 2000, when Universal Interactive began looking through Universal Studios' back-catalogue of feature films with potential for adaptation as video game franchises, they quickly decided one of the most lucrative such intellectual properties was the 1982 film directed by John Carpenter, The Thing.
The first three games in the Clock Tower series are point-and-click adventure games with survival horror elements. The fourth game is a pure survival horror game and departs from many of the series' classic characteristics. Throughout the series, gameplay is generally centered on hiding and escaping from enemy pursuers without any weapons.
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