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  2. Virtual reality in telerehabilitation - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_in_tele...

    Virtual reality in telerehabilitation is a method used first in the training of musculoskeletal patients using asynchronous patient data uploading, and an internet video link. Subsequently, therapists using virtual reality-based telerehabilitation prescribe exercise routines via the web which are then accessed and executed by patients through a ...

  3. Video game rehabilitation - Wikipedia

    en.wikipedia.org/wiki/Video_game_rehabilitation

    As virtual reality systems and virtual environments became more accessible and affordable, though, so too did the implementations of and research on them. The use of these systems in positive motor skill development began somewhere in the late 1990s as more researchers realized the benefit of internal, corrective feedback in such environments. [5]

  4. Virtual reality therapy - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_therapy

    Virtual reality therapy (VRT) was pioneered and originally termed by Max North documented by the first known publication (Virtual Environment and Psychological Disorders, Max M. North, and Sarah M. North, Electronic Journal of Virtual Culture, 2,4, July 1994), his doctoral VRT dissertation completion in 1995 (began in 1992), and followed with the first known published VRT book in 1996 (Virtual ...

  5. Cyberpsychology - Wikipedia

    en.wikipedia.org/wiki/Cyberpsychology

    The effects of virtual therapy have also been identified due to the global COVID-19 pandemic. [6] These research areas also include the positive impact on the human psychological state regarding interaction with social artificial intelligence. [7]

  6. Psychological effects of Internet use - Wikipedia

    en.wikipedia.org/wiki/Psychological_effects_of...

    Research suggests that using the Internet helps boost brain power for middle-aged and older people [17] (research on younger people has not been done). The study compares brain activity when the subjects were reading and when the subjects were surfing the Internet. It found that Internet surfing uses much more brain activity than reading does.

  7. Digital media use and mental health - Wikipedia

    en.wikipedia.org/wiki/Digital_media_use_and...

    A mediated model research study was done to see the effects of social media use on psychological well-being both in positive and negative ways. Although social media has a stigma of negative influence, this study looks into the positive as well. The positive influence of social media resulted in the feeling of connectedness and relevance with ...

  8. Overview effect - Wikipedia

    en.wikipedia.org/wiki/Overview_effect

    The touring Spacebuzz module uses virtual reality technology to simulate spaceflight for children. [31] A 2019 study found that a virtual experience invoked "minor transformative experiences in some participants", including appreciation of beauty and vastness, realization of interconnectedness, and a potential intent to change one's behavior. [2]

  9. Telerehabilitation - Wikipedia

    en.wikipedia.org/wiki/Telerehabilitation

    Virtual reality therapy involves the use of a sensor to detect movement and a virtual environment displayed on either a screen or headset. Patients perform therapeutic movements that correspond to tasks within the virtual environment. This provides an immersive environment for the patient and allows computerized monitoring of patient progress.