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  2. Virtual reality in primary education - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_in_Primary...

    The feasibility of the virtual reality in education has been debated due to several obstacles such as affordability of VR software and hardware. The psychological effects of virtual reality are also a negative consideration. However, recent technological progress has made VR more viable and promise new learning models and styles for students.

  3. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    In gaming, game designers create digital environments and game levels that shape, facilitate and even teach problem solving. [2] Games also teach students that failure is inevitable, but not irrevocable. In school, failure is a big deal. In games, players can just start over from the last save.

  4. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate some realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it ...

  5. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    An evolution of virtual reality training designs for children with autism and fetal alcohol spectrum disorders. Topics in Language Disorders, 27(3), 226–241. Sun, K., Lin, Y., & Yu, C. (2008). A study on learning effect among different learning styles in a Web-based lab of science for elementary school students.

  6. Interactive media - Wikipedia

    en.wikipedia.org/wiki/Interactive_media

    Children have different styles of learning, and interactive media helps children with visual, verbal, auditory, and tactile learning styles. [7] Furthermore, studies conducted using interactive, immersive media (such as virtual reality) has proven effects on the educational impacts of students diagnosed with autism spectrum disorder.

  7. Tamagotchi effect - Wikipedia

    en.wikipedia.org/wiki/Tamagotchi_effect

    Researchers have discussed the Tamagotchi effect often since the device’s release. Whilst some say there is cause for concern in regards to attachments to non-living beings, others suggest it is a safe alternative to a real pet for those who may not be able to suitably take care of one, or that they could be used to 'practice' having a real pet, without the risk of hurting or neglecting one ...

  8. Psychological effects of Internet use - Wikipedia

    en.wikipedia.org/wiki/Psychological_effects_of...

    According to the article 'Digital power: exploring the effects of social media on children's spirituality', children consider the Internet as their third place after home and school. [36] One of the main effects social media has had on children is the effect of cyber bullying.

  9. Overview effect - Wikipedia

    en.wikipedia.org/wiki/Overview_effect

    The touring Spacebuzz module uses virtual reality technology to simulate spaceflight for children. [31] A 2019 study found that a virtual experience invoked "minor transformative experiences in some participants", including appreciation of beauty and vastness, realization of interconnectedness, and a potential intent to change one's behavior. [2]