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  2. Reader Rabbit's Interactive Reading Journey - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit's_Interactive...

    Designed for ages 4 till 7, the game introduces the new main characters Mat the Mouse and Sam the Lion who accompany Reader. It was then re-released in 1997 under the title Reader Rabbit's Interactive Reading Journey For Grades K-1, followed by another in 1998 titled Reader Rabbit's Reading Ages 4–6 and a personalized version in 1999.

  3. Reader Rabbit Kindergarten - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_Kindergarten

    Reader Rabbit Kindergarten was the 8th top-selling educational software across nine retail chains (representing more than 40 percent of the U.S. market) in the week ending on January 10, 1998. [4] A March article said the game finished at number 14 in a ranking of the ranking of best-selling educational software. [5]

  4. 25 Printable Brain Teasers You Can Print for Free - AOL

    www.aol.com/25-printable-brain-teasers-print...

    How many of these brain busters can you solve? The post 25 Printable Brain Teasers You Can Print for Free appeared first on Reader's Digest.

  5. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

  6. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    Fanfare Software, recognized for developing JumpStart Kindergarten, along with subsequent titles such as JumpStart Preschool and JumpStart 1st Grade, was acquired by Knowledge Adventure in 1995. This acquisition expanded the franchise's scope, enabling it to include higher-grade levels and subjects, fostering its educational growth. [5] [6]

  7. Reader Rabbit's Interactive Reading Journey 2 - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit's_Interactive...

    It is the seventh game in the Reader Rabbit franchise and a sequel to Reader Rabbit's Interactive Reading Journey. It was re-released in 1997 as Reader Rabbit's Interactive Reading Journey For Grades 1-2, followed by another in 1998 titled Reader Rabbit's Reading Ages 6–9 and a personalized version in 1999.

  8. Picture book - Wikipedia

    en.wikipedia.org/wiki/Picture_book

    [1] Easy reader books are for children who are beginning to learn how to read and include simple text and descriptive illustrations. [1] Non-fiction children's books are used to teach children in a simple and accessible way. [1] Wordless picture books tell a story only through images. They encourage creativity and can be appreciated by children ...

  9. Reader Rabbit: 1st Grade - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit:_1st_Grade

    Reading Tutor said the game was a prime example of how Reader Rabbit puts educational games in the context of an interesting story line. [13] Jeffrey Kessler who worked as a Learning Specialist for the Reader Rabbit franchise described the game as a clever mix of math, reading, art and emotion rather than a year's curriculum. [ 14 ]

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