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Question answering (QA) is a computer science discipline within the fields of information retrieval and natural language processing (NLP) that is concerned with building systems that automatically answer questions that are posed by humans in a natural language. [1]
Shortly after his 1917 marriage to Georgie Hyde-Lees, the poet W. B. Yeats came to be heavily influenced by her delving into what they referred to as "the automatic script". [ 17 ] In his 1918 book The New Revelation , Arthur Conan Doyle wrote that automatic writing occurs either by the writer's subconscious or by external spirits operating ...
Script kiddies lack, or are only developing, programming skills sufficient to understand the effects and side effects of their actions. As a result, they leave significant traces which lead to their detection, or directly attack companies which have detection and countermeasures already in place, or in some cases, leave automatic crash ...
When tweeting a question to the site's official Twitter account, @AnswersDotCom, an automatic reply is given with a snippet of the answer and a link to the full answer page on Answers.com. [9] Aside from providing community-generated Q&A and reference information for published titles, Answers.com began offering videos as part of its ...
Cerner CCL (Cerner Command Language) is the Cerner Corporation fourth-generation programming language, which is expressed in the Cerner Discern Explorer. [1] CCL is patterned after the Structured Query Language (SQL).
A userscript (or user script) is a program, usually written in JavaScript, for modifying web pages [1] to augment browsing. Uses include adding shortcut buttons and keyboard shortcuts, controlling playback speeds, adding features to sites, and enhancing the browsing history .
Read organized a lengthy public testing phase of Shavian by some 500 users from around the world who spoke different dialects of English. Once he had analyzed the results of those tests, Read decided to revise Shavian to incorporate a number of improvements to make it both easier and faster to write.
Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).