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  2. Quick, Draw! - Wikipedia

    en.wikipedia.org/wiki/Quick,_Draw!

    Quick, Draw! is an online guessing game developed and published by Google LLC that challenges players to draw a picture of an object or idea and then uses a neural network artificial intelligence to guess what the drawings represent. [2] [3] [4] The AI learns from each drawing, improving its ability to guess correctly in the future. [3]

  3. Carmen Sandiego's ThinkQuick Challenge - Wikipedia

    en.wikipedia.org/wiki/Carmen_Sandiego's...

    Carmen Sandiego's ThinkQuick Challenge (sometimes referred to as Carmen Sandiego's Think Quick Challenge) is a "game show-themed" [2] edutainment computer game for kids ages 8–12 (although PC Mac suggests it is suitable for ages 10 and up [3]).

  4. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  5. Pictionary (video game) - Wikipedia

    en.wikipedia.org/wiki/Pictionary_(video_game)

    Pictionary, taglined The Game of Video Quick Draw, is a video board game developed by Software Creations and published by LJN for the Nintendo Entertainment System. [1] It is based on the board game of the same name. Players may play in up to four teams of unlimited players.

  6. Make it Quick! - AOL

    www.aol.com/food/make-it-quick

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  7. Stratego - Wikipedia

    en.wikipedia.org/wiki/Stratego

    The game is a slightly modified copy of an early 20th century French game named L'Attaque ("The Attack"), and has been in production in Europe since World War II and the United States since 1961. There are now two- and four-player versions, versions with 10, 30 or 40 pieces per player, and boards with smaller sizes (number of spaces).

  8. Quick time event - Wikipedia

    en.wikipedia.org/wiki/Quick_time_event

    A hypothetical example of a quick time event in a video game. Pressing the X button can stop Wikipe-tan from missing the football.. In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt.

  9. Quicksilver Software - Wikipedia

    en.wikipedia.org/wiki/Quicksilver_Software

    Quicksilver Software, Inc. was founded on May 1, 1984, by three former Mattel Electronics programmers: Bill Fisher, Stephen Roney, and Mike Breen. [1] The company specializes in the creation of strategy, simulation, and educational products, and on focused high-technology R&D projects.