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Asphalt 3: Street Rules is a racing video game developed by Gameloft Shanghai and the third major game of the Asphalt series following Asphalt: Urban GT 2.It was released in 2006 on Java-based mobile phones, followed by a 3D version in 2007 [1] on other mobile phones and was also released in 2008 for Nokia's N-Gage 2.0 platform and in 2009 for Android. [2]
TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [2] It is written in C++ and is licensed under the GNU GPL.
Year Name Platforms Style 2005: 187 Ride or Die: PS2, Xbox: 2017: All-Star Fruit Racing: Microsoft Windows, Xbox One, PlayStation 4, Nintendo Switch: Kart racing
Asphalt 3D is a racing game, in which the player must maneuver an automobile to compete against computer-controlled drivers on various race tracks. Players earn rewards such as car upgrades and XP points for winning races throughout the game, and reaching higher levels allows them to use better sports cars to unlock. [2]
[70] [71] In 1984, several other racing laserdisc games followed, including Sega's GP World with live-action footage [72] and Universal's Top Gear featuring 3D animated race car driving. [73] The same year, Irem's The Battle-Road was a vehicle combat racing game with branching paths and up to 32 possible routes. [74]
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