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The object of Space Shuttle Project is to successfully launch and fly one of NASA's historic Space Shuttles as a shuttle commander. Gameplay is composed of several different types of missions, each broken up into short mini-games. [2] Players are first required to activate oxygen and hydrogen pumps in addition to getting additional crew members ...
In the game, the players control a Space Shuttle that departs from the Vehicle Assembly Building and returns to Earth at the Shuttle Landing Facility.. The game is organized into missions that emulate the experience of Space Shuttle missions, including launching the Hubble Space Telescope and using the Manned Maneuvering Unit to repair satellites. [1]
The main purpose of Space Shuttle Mission 2007 is to allow the gamer to experience real historical NASA Space Shuttle missions from liftoff (T-00:01:50:00) to landing. . Initially, Space Shuttle Mission 2007 was released with a set of 11 missions but as time passed, the development team has been releasing new missions as free
The modern space flight game genre emerged at the point when home computers became sufficiently powerful to draw basic wireframe graphics in real-time. [1] The game Elite is widely considered to be the breakthrough game of the genre, [1] [2] [3] and as having successfully melded the "space trading" and flight sim genres. [4]
Shuttle (video game) Space Engineers; Space Force: Rogue Universe; Space Shuttle Mission 2007; Space Shuttle Project; Space Shuttle: A Journey into Space; Space Travel (video game) Spasim; Star Citizen; Star Quest 1 in the 27th century; Star Rangers (video game) StarMade
The game puts the player in control of the National Aeronautics and Space Administration (NASA) and tasks them with building and maintaining a space station while also generating enough money with commercial contracts to make up for an anemic yearly budget. This can be seen as a discrete set of phases, except that they all proceed simultaneously.
The simulation is centered on a typical Space Shuttle mission to service a space station. Mission phases include Earth Lift-Off, Orbital Rendezvous, Approach and Alignment and Docking. [2] It was released for the Apple II in 1982, [2] receiving positive feedback from reviewers. [3]
The player assumes the role of a spacecraft pilot whose mission is to travel between the various bodies of the Solar System.The game opens with a mix of electric guitar music and digitized speech during which the player is shown the text of a transmission sent from the headquarters of a body known as "P.L.A.N.E.T.":