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  2. Video game industry layoffs are a collision of trends

    www.aol.com/finance/video-game-industry-layoffs...

    According to IDC, mobile game revenue shot up 32.8% to $99.9 billion in 2020, while digital PC and Mac game spending jumped 7.4% to 35.6 billion. Home console game spending, meanwhile, soared 33.9 ...

  3. Portal:Current events/Video gaming/In the news - Wikipedia

    en.wikipedia.org/.../Video_gaming/In_the_news

    October 17: United Front Games was shut down. September 28: Ubisoft acquired Ketchapp. September 15—18: Tokyo Game Show was held. List of games revealed include: The Great Ace Attorney 2, Earth Defense Force 2015, Berserk and the Band of the Hawk, Digimon World: Next Order (PS4), Musou Stars; September 13: Chris Metzen left Blizzard ...

  4. 2024 in video games - Wikipedia

    en.wikipedia.org/wiki/2024_in_video_games

    The Game Awards, honoring the best video games of the year, was held at the Peacock Theater in Los Angeles. [64] 19 Sony and Kadokawa Corporation, the parent company of FromSoftware, Spike Chunsoft and Acquire, agreed to form a strategic business alliance, with Sony becoming the largest shareholder in Kadokawa. [65]

  5. Impact of the COVID-19 pandemic on the video game industry

    en.wikipedia.org/wiki/Impact_of_the_COVID-19...

    Generally, sales of video games have increased as a result of stay-at-home and lockdown orders from the pandemic, as people turned to video games as a pastime. [1] The NPD Group reported that video game sales in North America in March 2020 were up 34% from those in March 2019, and video game hardware up by 63% – which included more than twice ...

  6. 2023–2025 video game industry layoffs - Wikipedia

    en.wikipedia.org/wiki/2023–2025_video_game...

    Deloitte predicts that the share of theatrical box office revenues from video game intellectual property (IP) will double by 2025. Additionally, most major video streaming platforms are expected to include shows based on popular games. [177] Another report by GlobalData suggests that the video games market could become a $300 billion industry ...

  7. 2020s in video games - Wikipedia

    en.wikipedia.org/wiki/2020s_in_video_games

    The ninth generation of video game consoles has begun in the 2020s, with the release of the Xbox Series X and Series S and PlayStation 5 in 2020. The ninth generation offers faster computation and graphics processors, support for real-time ray tracing graphics, [9] output for 4K resolution, and in some cases, 8K resolution, with rendering speeds targeting 60 frames per second (fps) or higher. [10]

  8. List of largest video game companies by revenue - Wikipedia

    en.wikipedia.org/wiki/List_of_largest_video_game...

    This is a listing of largest video game publishers and developers ranked by reported revenue. Sony Interactive Entertainment is the world's largest video game company, followed by Tencent and Microsoft Gaming. [1] Of the 63 largest video game companies, 14 are based in the United States, 11 in Japan, and 7 each in South Korea and China.

  9. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    The impact of video games on cognitive development ultimately depends on the type of games played, the time spent gaming, and the balance between virtual and real-world activities. Gender representation and the marginalization of women in video game culture